Job Description
Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles and Vancouver-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.
Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.
We are looking for a creative and passionate individual to craft the best possible experience for our players through the game's user interface. You will work collaboratively with our experienced team to develop visual designs for in-game UI features such as HUD, map screen, deployment screen, vehicle and weapon UI.
You will report to our Art Line Director, based in our studio in Vancouver. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within Canada to apply.
Responsibilities:
• Create inspiring and functional high-fidelity visual designs for in-game UI.
• Work with the team to understand the player needs, motivations, behaviors in order to improve the user experience.
• Craft UI solutions to balance the interplay between player/user goals, our goals, and technical feasibility using a user-centered approach.
• Work with UX designers, UI scripters and UI engineers to deliver UI features.
• Create animations/motion designs for transitions and feedback to support the player experience.
Skills We Look For:
• 2+ years of experience as a UI Artist or UI Designer for console or PC games.
• Excellent graphic design skills including typography, layout, composition, iconography and color.
• High level of competence in Adobe Photoshop, Illustrator and After Effects.
• Experience developing and applying style-guides/design systems.
• Proficient in creating animations/motion graphics using After Effects or similar software packages.
• Good technical understanding and appreciation for smart ways to create flexible, efficient and scalable UI.
• Passion for UX, information design, and creating pixel-perfect solutions.
• Experience working within a game engine to create and implement UI features.
• Experience working with Figma would be a bonus.
Next Steps
As part of the application process, we might ask you to perform a practical work test. Apply online with a combined resume and portfolio.
Ceci ne s'applique pas au Québec.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
HOURLY PAY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $73,200 - $101,700 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-gwwmbn-18-224-66-197-42 in your application.