Showing 1 - 25 of 284 postings found
Electronic Arts is looking for a Rendering Software Engineer to develop and maintain rendering features, engine components, and tools while researching real-time rendering techniques for the EA SPORTS UFC franchise.
Electronic Arts is seeking a Senior Detection Engineer to lead the development of scalable threat detection solutions and advance the security strategy for cloud and production environments.
Electronic Arts is looking for an Online Software Engineer to maintain and extend the systems powering connected experiences for the UFC franchise, including matchmaking, social features, and cross-platform play.
Electronic Arts is looking for a UI Software Engineer to implement and maintain engine-level UI systems and optimize CPU and memory performance for the Battlefield franchise.
Electronic Arts is looking for a Development Director to drive project execution and manage cross-discipline workflows to translate creative vision into playable reality for the Maxis team.
Electronic Arts is looking for a Development Manager to join the Create Animation team to manage the scope and budget for internal projects using waterfall methodologies while providing production partnership to creative teams.
Electronic Arts is looking for a Software Engineer III to design and develop Citadel, an internal microservices platform that powers AI-driven game testing and autonomous agent evaluation across the company's portfolio.
Electronic Arts is seeking a Systems Software Engineer to shape and deliver the engine and platform technology supporting gameplay, animation, rendering, and tools for the EA SPORTS UFC franchise.
Electronic Arts is looking for a Systems Software Engineer to build and maintain the engine and platform technology supporting gameplay, animation, rendering, and tools for the EA SPORTS UFC franchise.
Electronic Arts is looking for a video game Art Director to lead the visual experience across Sims products by guiding a clear aesthetic vision and managing art teams to ensure cohesion and consistency.
Electronic Arts is looking for an experienced software engineer to develop and extend user interface features for the NHL franchise while improving scalability across multiple platforms.
Electronic Arts is seeking a Tools Software Engineer to design and implement web-based business applications and deployment pipelines that support the development and live service workflows for EA SPORTS FC.
Electronic Arts is looking for a Senior Technical Artist to bridge the gap between creative vision and technical execution by designing scalable art pipelines and optimizing real-time performance for sports titles.
Electronic Arts is seeking an Expert Analyst to serve as the embedded analytics lead for a new EA SPORTS title, focusing on building measurement frameworks, telemetry requirements, and player behavior models from the ground up.
Electronic Arts is seeking a Senior Online Software Engineer to provide technical leadership and manage a team of engineers in developing large-scale real-time online systems for the EA SPORTS FC franchise.
Electronic Arts is looking for a Machine Learning Engineer to develop generative systems and high-quality human motion models for the EA Sports FC gameplay animation pipeline.
Electronic Arts is looking for a full-stack Machine Learning Engineer to operationalize, deploy, and scale high-impact machine learning solutions and end-to-end pipelines that power personalized, in-game experiences for the FC franchise.
Electronic Arts is seeking a Generalist Software Engineer to develop cutting-edge technology, tools, and frameworks while collaborating with cross-functional teams to shape the next major evolution of EA SPORTS FC.
Electronic Arts is looking for a creative writing talent with deep hockey knowledge to manage live service data entry, narrative content, and reward systems for the NHL franchise.
Electronic Arts is seeking a Gameplay Software Engineer to design and implement code for game mechanics, AI, and character control systems within the EA SPORTS FC franchise.
Electronic Arts is looking for a Gameplay Software Engineer to design and implement the code that runs and controls game mechanics for the EA SPORTS FC franchise.
Electronic Arts is seeking a Generalist Software Engineer to design, implement, and maintain code for game features and components within the EA SPORTS FC ecosystem.
Electronic Arts is looking for a Generalist Software Engineer to develop cutting-edge technology, tools, and frameworks that shape the core systems and features of the EA SPORTS FC gaming experience.
Electronic Arts is seeking a Generalist Software Engineer to contribute to the game creation process for Ultimate Team, focusing on architectural design, implementation, and debugging across multiple platforms.
Electronic Arts is looking for an Experienced Rendering Software Engineer to lead the architectural design and implementation of rendering technology for the EA SPORTS FC franchise.