Job Description
Building on an incredible 30-year foundation, we're redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we're taking the largest football club in the world to new heights – and this is just the beginning!
With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!
The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.
Your Responsibilities
• Recreation of authentic broadcast overlays and in game overlays to match styles
• Learn and drive art asset conversion from legacy to new format
• Maintain best practices in code and art development
• UI animations and effects creation using proprietary game engine
• Apply proper art optimization techniques in art assets
• Quickly identify and debug art and animation related issues
• Motion demo design and creation for game front end and HUD and integration in game
• Collaborate with engineering and art, explaining both the art team needs and the tech constraints
• Document tools and workflows on the internal Wiki
• High fidelity rapid prototyping for UX evaluation
• Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)
Your Qualifications
• Technical skills, and ability to quickly learn new proprietary production tools and workflow
• Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascripts, C#)
• Familiar with scripting languages like Python
• Proficient with Adobe Photoshop and other graphics and animation applications
• 1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity
• Visual animation and programming
Other Preferred Skills/Qualifications
• Understanding of user experience principles
• Understanding of revision version control software. Knowledge of Perforce is ideal
• Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)
Ceci ne s'applique pas au Québec.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
HOURLY PAY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $79,900 - $111,900 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-d8k58x-3-149-229-120-42 in your application.