Job Description
Quest Designer (W/M/NB)
Ubisoft Annecy
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!
On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!
Job Description
As a Quest Designer at Ubisoft Annecy, you'll play a central role in bringing the project to life. Ultimately your mission will be to design and implements players' interaction with our story. Working in collaboration with the Narrative team and multidisciplinary developers, you'll be responsible for the holistic design of narrative systems, content pipelines, and their practical implementation.
What you will do
• Designing and implementing AAA quality quest and narrative content in-engine.
• Crafting narrative structure, creating and maintaining scripts/scenes for controlling various game elements.
• Collaborating with your Lead & Narrative colleagues, the Mission & Narrative Directors, Lead Writers, and various other jobs (Game, Level and Audio Designers, Animation, Tech, etc.) to develop innovative quests that flow with the overall game.
• Working closely with the appropriate teams to validate and secure all elements required for your quests (Exotic Gameplay, AI, Cameras, Audio, Text, Objectives, etc.).
• Help the Game and Level design teams make their features shine.
• Constantly evaluating the accessibility, ease of understanding, and level of difficulty for your designs.
• Participate in brainstorm, discussions and constantly challenge quality.
• Pro-actively seek issues in the game and propose ideas to solve them.
Qualifications
You have a passion for video games and interactive storytelling. You excel in a collaborative environment where novel ideas are valued, and you've previously demonstrated your capacity to work with production targets linked to a deadline.
Besides the above, we're also looking for someone aligned with our core values and the following skills and experience:
• Proven professional experience with Quest/Narrative Design, ideally from AAA game production and/or proven professional experience with Game/Level design on narrative driven games.
• Experience with linear & non-linear narrative structures;
• Understanding of the technical constraints regarding narrative design implementation, on current-gen consoles & PC;
• Experience with Game Engines (i.e. Snowdrop, Unity or Unreal) and/or scripting language systems;
• Good English skills are required.
Jobcode: Reference SBJ-d8j52k-18-117-138-190-42 in your application.