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Full Time Job

Texture Artist

Ubisoft

Annecy, France 08-20-2024
 
  • Paid
  • Full Time
Job Description
Texture Artist (W/M/NB)

Ubisoft Annecy

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!
On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

Job Description

Under the responsibility of the Lead Props Artist of the project, you will participate in making an immersive world come alive by creating and applying textures that give depth and dimension to everything within it.

What you'll do
• Create high-quality, realistic textures and materials for diverse environments within the game, ensuring they align with the project's artistic vision.
• Build and maintain a library of generic materials, including tileable textures, decals, trim sheets, and atlases.
• Work closely with the Level Art and Props Art teams to create textures that align with their specific requirements.
• Work with the Art Director and Concept Art team to maintain consistency in texture style and quality across the project.
• Collaborate with Technical Art team to ensure textures are implemented effectively and meet technical requirements.
• Optimize textures for performance while preserving visual fidelity, ensuring they function efficiently within the game engine
• Troubleshoot and resolve texture-related issues within the game engine, ensuring a smooth and visually compelling experience for players.
• Share your knowledge and best practices with the team, providing mentorship and creating documentation to support your work and processes.

Qualifications

You have proven industry experience as a Texture Artist in the video game industry on high-quality textures and materials for environments.

Strong expertise in creating procedural materials using Substance Designer or similar tools, with a deep understanding of PBR (Physically Based Rendering) workflows.

Proficiency in other industry-standard software such as Adobe Photoshop, Substance Painter, Zbrush and experience with 3D software like Maya, 3ds Max, or Blender.

Strong understanding of color theory, lighting, and their impact on texture creation within a 3D environment, along with a solid understanding in shaders.

Excellent communication skills and a proactive attitude, with the ability to effectively understand project needs and collaborate seamlessly with various teams.

Attention to detail and a passion for creating visually stunning game environments.

We're kindly asking candidates to provide with a portfolio or any work that could be relevant to the position (showcasing realistic, high-quality textures and materials for environments.)

Jobcode: Reference SBJ-r161ym-3-129-247-142-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams