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Full Time Job

Technical Director, Animation AAA Project

Ubisoft

Annecy, France 11-06-2024
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  • Paid
  • Full Time
Job Description
Technical Director, Animation (W/M/NB) [AAA Project]

Ubisoft Annecy

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!
On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

Job Description

Directly under the responsibility of the Technical Director of the brand, you will be responsible for determining, preparing and adapting the tools that will be used during production on the Animation, Animation graph side.

Responsibilities:
• You will define the projects and improvements to the existing pipeline (Cinematics, Ingame Animation, Motion Capture, Ragdoll, Facial, Rig ..)
• Develop or find the best tools and methods to improve and facilitate the work of Animators.
• Optimize the animation graph and architecture
• Support the animation team on a daily basis to solve their technical problems and help them make decisions to optimize ingame animation graphs.
• Technical Guarantor of the respect of the constraints established in partnership with the other trades (memory, FPS, on the different platforms)
• Produce tools, methods, training, processes and engine constraints documents for future reference
• Coordinate and act as interlocutor between the animation team and the Technical and artistic innovation motive you, it will be what we expect to achieve the high level of quality programming team
• Communicate regularly the technical constraints to the animation team
• Be the technical point of contact for technical problems related to animations
• Perform other related duties

Qualifications
• Solid experience as Animation Technical Director (in the video game industry preferably)
• Excellent knowledge of real-time animation systems and video games and/or pipeline development
• Excellent knowledge of Motion Builder and/or Maya, plus ideally Motion Capture Body and Facial
• Excellent knowledge of python
• Knowledge of another DCC (Maya, 3DS max, Blender)
• Ability to work in a team and to take up challenges.
• Fluent English is essential to carry out your missions (French is a plus)
• Knowledge in Rigging / Ragdoll (Havok) is a plus

Jobcode: Reference SBJ-dy6wjm-3-135-190-107-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams