Technical Director, Animation AAA Project
Ubisoft
Annecy, France
Technical Director, Character (W/M/NB) [Assassin's Creed Franchise]
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!
On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!
Job Description
As a Character Technical Director, you're responsible for technical solutions allowing the production and integration of 3D character assets in the game editor within a AAA game production.
As a Character TD, your main role and tasks are to:
• Be technically accountable for Characters on the projects, including budget definition, production constraints, performance etc..
• Suggest, put in place or improve tools & methods that are necessary to the Character production pipeline, including and especially: shaders (hairs, facial, clothes etc..)
• You are « problem solver » oriented and act as the technical point of contact for the character art team
• Analyze pipeline technical needs to produce 3D assets for characters creation
• Monitor data produced by Creative teams (Art & Design) to ensure that they respect the technical constraints you've defined
• Adapt to technical and artistic constraints in order to optimize production flux
• Communicate technical constraints & their reasoning to the modelling team and give visibility to the project Direction team
• Train the Art team members to the new tools and methods
Qualifications
You already have at least one significant experience in Character Technical Art in a real time context.
• You have solid knowledge of technical constraints linked to real time 3D Character production
• You have knowledge of performance standards monitoring tools in a game engine (Unreal Engine, Unity etc..)
• You have knowledge of rigging and shaders as well as the associated technical constraints.
• You have used one or multiple DCC like 3DS Max, Maya, Blender etc..
• You are autonomous, proactive, and have an ability to summarize. Your experience allows you to apprehend the stakes of a new AAA technical environment.
• You are able to work in English in an international environment
• You have scripting skills (Python, c# …). Ability to work with C++ is a plus but not required
• Additional skills : Real time clothes, facial rig, hair
Jobcode: Reference SBJ-rnz2qk-18-224-68-61-42 in your application.
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