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Full Time Job

Shader & VFX Artist - Mmorpg

Ubisoft

Saint-Mandé, France 6 days ago
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  • Paid
  • Full Time
Job Description
Shader & VFX Artist - MMORPG (W/M/NB)
• Location: Saint-Mandé, France
• Duration of work: Full-time
• Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office.
Company Description

Job Description
We are seeking Shader / VFX Artist to join our team.
The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards.
This role requires a strong technical background in game development combined with a deep understanding of art pipelines and visual systems.
The Technical Artist will report to Associate Producer.

Key Responsibilities
• Collaborate with artists and developers to ensure that visual assets are efficiently integrated into the game while maintaining performance and quality.
• Develop and optimize shaders, lighting systems, and visual effects to enhance the artistic vision and ensure smooth performance across platforms.
• Work closely with cross-functional teams, including designers, developers, and producers, to ensure that all visual components meet the project's aesthetic and technical
• requirements.
• Troubleshoot and resolve technical challenges related to asset integration, performance optimization, and memory management.
• Drive innovation by staying current with industry trends, tools, and best practices in both game development and visual design.
• Implement tools and processes that improve the efficiency and quality of the asset creation pipeline.
• Conduct and facilitate art and technical reviews to ensure the highest standards of visual quality and technical performance.
• Report to and work under the guidance of the Technical Director, ensuring alignment with the project's artistic and technical goals.
Qualifications
Relevant experience, skills and knowledge
• Proven experience as a Technical Artist within a game development team, with a deep understanding of art and technical workflows.
• Experience shipping at least 1 game
• Strong knowledge of game engines (e.g., Unreal Engine, Unity) and art tools (e.g., Maya, Blender).
• Expertise in shader development, lighting systems, and VFX.
• Excellent problem-solving skills, with the ability to address both artistic and technical challenges.
• Strong communication and collaboration skills, with the ability to work effectively across disciplines.
• Ability to mentor and support junior artists and developers, fostering a collaborative and innovative environment.
• Experience with mobile game development and online multiplayer systems is desirable.

Jobcode: Reference SBJ-yjpozm-13-58-93-211-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams