Job Description
Senior 3D Artist - The Division Resurgence ( M/W/NB)
Location : UBISOFT HQ Saint Mandé, France. We are near to Ligne 1/ RER A
Hybrid work model : 3 days from office, 2 days from home
Please ensure that you have authorization to work in France. This includes possessing the necessary work authorization, permits, or documentation to be eligible for employment within the country.
We value compliance with local labor laws and regulations, and it is essential that all applicants can demonstrate their eligibility to work in France at the time of application.
Job Description
• Be responsible for the creation of 3D art assets content for characters & cosmetics, items & weapons (modelling, texture, ideally also skin & rigging and animation) with top notch quality – both that you create yourself and outsourced to vendors
• Be responsible for the implementation of 3D assets in the game, in collaboration with other dev team cells (content, system, level design, gameplay programming), and according to their set specifications. Follow-up on final implementation of all 3D art assets to ensure proper execution
• Co-manage with the Lead Artist the outsourcing of 3D assets creation with vendors (work specs & briefs, quality criteria, review & feedback deliveries), in collaboration with the production team (for planning, scheduling, tracking)
• Ensure that assets quality standards are met, ensure their consistency with preexisting content and predefined standards, and coordinate design criteria with other cells
• Account for technical and production constraints, and identify and manage risk & uncertainty associated with your area
• Set and share best practices in your area of expertise for design, creation, documentation, workflows, methodologies and tooling, striving to optimize assets quality, footprint, technical performance, and overall pipelines
• Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.
Qualifications
• Fluent in English
• Expert artistic skills in modelling, UV unwrapping, texturing, and with a superior eye for composition, colour theory, artistic sensitivity and quality.
• Strong broad knowledge of 3D graphics creation tools and techniques (modelling, texturing, animation, VFX/particles – Blender, 3Dsmax, Zbrush, Substance Painter, Photoshop …),
• Strong knowledge of Art production and 3D pipelines on AAA games (PBR, Shader and optimization, assets management…), and of the technical constraints relating to real-time, the 3D engines, and level editors.
• We are looking for versatile artist, however, strong experience on character modelling is preferred.
• You already shipped at least a game as a 3D artist in a senior or lead role
• Significant experience working in a video game development team as a senior 3D artist – experience with AAA games is preferred
• Comfortable with a wide range of diverse artistic universes and styles, preference for realistic and grounded styles
• You are creative, flexible and open to feedback and iterations, and a good team player
• Attention to detail, meticulous and organized working habits.
• A solid knowledge of the universe of The Division IP (its world, stories, characters, key mechanics and game systems, etc), and a passion for believable game world grounded in reality, is a plus
• Passionate about playing and making games, with solid knowledge of the game industry, and of different game genres across all platforms
• Strong understanding of the full development cycle of a game, particularly production to live phases
• Experience with Unreal Engine is a strong plus.
• Knowledge of mobile platform development is a plus.
Jobcode: Reference SBJ-j65ex2-18-218-173-253-42 in your application.