Job Description
Level Artist (W/M/NB) - [Star Wars Outlaws]
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!
On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!
Job Description
As a Level Artist at Ubisoft Annecy, you will be working together with the team at Massive Entertainment to create a new story-driven open-world video game set in the Star Wars galaxy. Our goal is to create a game and a story that bring both new and lifelong fans on an immersive and outstanding journey, which will stay with them for years to come.
The main and routine tasks of the Level Artist are to:
• Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels;
• Understand the visual references, respect the artistic direction and search for more detailed and specific graphic references for the level(s);
• Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the Graphic technical director;
• Set out the modelling and texturing needs, submit orders to modellers and texturers responsible for the map; follow up on the progress and quality of the work with the Project leader - Graphic;
• Assess level content with the immediate supervisor and establish time and planning estimates by priority and level;
• Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved;
• Integrate the objects and textures that are produced into the level, create, assemble the key elements and determine a lighting intention in the map that is in keeping with the artistic direction;
• Act as a resource person for the artistic team for the map and level by answering questions from team members and informing artists of changes due to technical constraints;
• Ensure the technical and artistic quality of the maps once they are imported into the game by making any necessary changes and addressing issues with team members from other working units whenever necessary;
• Oversee optimization and debugging to fix the issues raised by testers;
• Carry out all other related tasks.
Qualifications
You have significant initial experience in Level Art within a video game production.
Additionally, you possess the following skills and experiences:
• You have worked on modeling, texturing, lighting, and image processing, or any other relevant experience
• You have skills in 3D software (3DS Max or Maya) and production optimization techniques
• The fundamentals of art hold no secrets for you: lighting, composition, color theory, etc. You have a good understanding of proportions, scales, perspective, ToD lighting, and color
• You have some creativity and attention to detail. Your keen eye allows you to integrate narrative and life into an environment
• You enjoy working in a team and can receive feedback and advice from your colleagues
• You can adapt and work within an established artistic style
• You have excellent oral and written communication skills in English, enabling you to work in an international environment
• Please share a portfolio in your application showcasing artistic achievements suitable for this type of position (including Level/Environment Art).
Jobcode: Reference SBJ-g37p2x-18-217-197-19-42 in your application.