Job Description
Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job Description
Under the supervision of the Lead Character Artist, you will work within a multidisciplinary team of artists. Leveraging your expertise, you will be responsible for creating the project's characters in alignment with the creative and artistic direction, while ensuring coherence with the gameplay and narrative. You will develop and integrate high-quality, aesthetically and technically refined characters, taking into account the specific requirements of the game engine.
You will also contribute ideas to improve and enhance existing concepts.
Your responsibilities:
• Model and texture complex, optimized characters while adhering to technical constraints in a realistic Artistic Direction.
• Suggest innovative and coherent ideas and concepts aligned with the Artistic and Creative Direction to enrich the game's character design and bring it to an exceptional quality level.
• Respond to and adapt based on feedback from the Art Director and Technical Direction.
• Collaborate with Animators, Concept Artists, and Riggers to ensure a high level of quality.
• Work on the development and integration of characters into the game engine.
• Advise team members and ensure continuous monitoring of trends and techniques.
• Collaborate, exchange, and share expertise with the entire Character Artist team to enhance team proficiency.
Qualifications
• Recognized degree in graphic arts
• At least 7 years of experience as a Senior Artist within artistic teams.
• Proficiency with industry-standard tools such as Blender, Maya, 3DSMax, ZBrush, Substance, etc.
• Extensive experience in artistic development and production within the Entertainment industry.
• Familiarity with leading game engines (Unity, Unreal).
• Key qualifications and attributes:
• Present a high-quality portfolio.
• Strong artistic sensibility and cultural awareness.
• Forward-thinking and innovative, with the ability to drive change through creative and innovative choices.
• Excellent artistic judgment.
• Passionate about video games, with a strong connection to the industry.
• Ability to generate creative and innovative ideas for projects.
• Excellent knowledge of creative processes.
• Highly autonomous with strong adaptability to established production methods.
• Ability to provide constructive feedback to all project artists.
• Friendly, constructive, and supportive communication skills.
• Inspirational communicator, capable of engaging with artistic teams to achieve goals.
Jobcode: Reference SBJ-d2jzq2-18-191-195-180-42 in your application.