Job Description
Ubisoft's teams consist of 19,000 people across more than 30 countries worldwide, united by a common mission: to enrich players' lives through original and memorable gaming experiences. Their energy and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer and believes that diversity in backgrounds and perspectives is essential to creating worlds where everyone can thrive and express themselves. If you're excited about tackling thrilling challenges, leveraging cutting-edge technology, and shaping the future of entertainment, join us and create the unknown.
Job Description
The Cinematic Designer plays a key role in creating and integrating cinematics into the game while ensuring seamless transitions with gameplay. They build the structure of cinematics and maintain their technical coherence throughout production. Beyond creative and technical skills, this role requires strong communication abilities to effectively coordinate teams, resolve complex situations, and ensure that every element fits perfectly within the game.
Responsibilities:
Develop communication with various departments to ensure smooth integration of cinematics into the game.
• Participate in setting up, integrating, and maintaining cinematics within the game and for production teams.
• Document the pipeline and tools to facilitate knowledge sharing within the team.
• Prepare motion capture production (locating in-game spaces, exporting scenes in 3D).
• Familiarize with scripting.
• Anticipate and resolve technical constraints related to cinematics.
• Manage technical and production-related issues between cinematic and game production teams.
• Contribute to problem-solving and technological research with the teams.
• Become a technical reference on the game engine.
• Direct team members to the right contacts when needed.
• Track and update requests regularly.
• Actively participate in debugging before delivering the final version.
• Propose solutions to align with the creative vision.
• Provide creative input on cinematic direction.
Qualifications
You have:
• A strong understanding of game engines constraints and different in-game systems.
• good cinematic skills that would be a strong asset for the role.
• A good written and spoken English proficiency.
• a good proficiency in version control software (Perforce, Git, etc.).
• A background in quest design or level design is a plus. The role is also open to candidates with programming/visual scripting experience.
• A good knowledge of 3D animation and video file production is a plus.
• A strong skills in video editing software such as Adobe Premiere.
• An effective use of data management tools.
• A Good ability to work in a team, strong organizational skills, adaptability, and open-mindedness.
You are:
• Creative, with the ability to challenge tools, engines, and analyze games effectively.
• Proactive, with the ability to adapt to different production contexts.
• Autonomous and curious, eager to learn new skills.
• Communicative, as teamwork and service-oriented thinking are at the heart of the cinematic designer role.
Jobcode: Reference SBJ-r1q09x-3-136-158-34-42 in your application.