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Full Time Job

Senior Biome Artist

Infinity Ward

Woodland Hills, CA 08-16-2024
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  • Paid
  • Full Time
Job Description
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 ''Game of the Year'' awards and 100 ''Editor's Choice'' awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.

Your Mission
The Biome Team collaborates with the Design and Art departments to craft and bring to life our environments. In line with Art Direction and environment leads your role will be to maintain artistic unity throughout the game. Considering the biome's importance to player immersion, participating in playtests and offering feedback to the level design team is crucial to delivering an optimal experience that focuses on the player, ensuring a true-to-life appearance within established technical limitations.

Qualifications:
• Shipped title experience as biome artist or similar title on open world AAA games.

Responsibilities
• Collaborating with the Art Director and environment team leads, you'll maintain artistic unity throughout the game and assist in evolving the world from its prototype stage to the finished artwork
• Responsible for reviewing, critiquing and providing feedback where necessary
• Responsible for working closely with the technical art team to ensure biome content complies with all technical specifications and constraints
• Collaborate with other leads and directors across various departments, including art, to maintain
open communication and teamwork
• Possess an understanding of ecology and geography with a passion for learning and understanding
• Assist in the planning of biome asset rosters
• Scout ideal scanning locations and create asset requests
• Create blockout assets for asset requests to use in biome prototyping
• Manipulate and create realistic representative heightmaps of real world locations and geological features
• Ability to create high quality 3D organic environments or assets utilizing scan data and modern workflows for modeling, texturing, and baking to enhance the visual fidelity of your ecosystems
• Set dressing and world building in engine
• Be responsive to issues of quality, and performance, and the fixing and troubleshooting of bugs for both graphics and gameplay
• Oversee and mentor both internal and external artists on the creation of foliage and biome rulesets and assets
• Setup and organize dioramas and vertical slices for visual and gameplay review

Key Attributes
• S tudy real-world ecosystems and gather references to ensure biomes are realistic and immersive.

Subject to eligibility requirements, the Company offers comprehensive benefits including:
• Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
• 401(k) with Company match, tuition reimbursement, charitable donation matching;
• Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
• Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
• If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the US, the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. These values reflect the expected base pay range of new hires across all US locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Jobcode: Reference SBJ-gmbx3m-3-135-211-186-42 in your application.

Salary Details
Salary Range: $80,800 to $149,400 Per Year ($ USD)
Company Profile
Infinity Ward

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.