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Full Time Job

Art Director - Materials / Textures

Infinity Ward

Woodland Hills, CA 10-22-2024
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 ''Game of the Year'' awards and 100 ''Editor's Choice'' awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare II.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and dedicated development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.

Your Mission

As a Art Director - Materials/Textures at Infinity Ward, you will be expected to lead and oversee the development of high-quality materials that align with the studio's artistic vision and technical standards. Your responsibilities will include ensuring consistency across all material assets, establishing best practices, and maintaining a cohesive visual identity. You will collaborate closely with Art Directors, Tech art and Rendering team, and other key stakeholders to drive innovation and achieve excellence in material creation
• Provide mentorship and guidance to the material art team
• Prioritizes and assigns tasks and initiatives to their team to ensure the best possible results, while aligning with Directors, Production and OS managers.
• Helps drive the planning and pre-production efforts of each assigned environment
• Create documentation of processes for others to follow as needed

Player Profile

Experience: Proven track record as an expert-level Material Artist or lead, preferably in AAA game development, with at least 8+ years of experience in creating and leading material pipelines.

Technical Proficiency: Strong understanding of PBR workflows, advanced shader creation, material optimization techniques

Problem-Solving: Strong problem-solving skills with a proactive approach to addressing technical and artistic challenges.

Portfolio: A portfolio showcasing high-quality, game-ready materials, highlighting both artistic and technical expertise.

Education: A degree in Fine Arts, Computer Graphics, or a related field is preferred but not required.

Tools: Familiar with modern level editor and editor workflows... Substance Designer, Substance Painter, Adobe Photoshop, UE4, Unity, etc

Extra Points
• Photogrammetry experience
• First Person Shooter experience

Subject to eligibility requirements, the Company offers comprehensive benefits including:
• Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
• 401(k) with Company match, tuition reimbursement, charitable donation matching;
• Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
• Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
• If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the US, the standard base pay range for this role is $134,000.00 - $247,900.00 Annual. These values reflect the expected base pay range of new hires across all US locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Jobcode: Reference SBJ-d2jxm7-3-142-124-119-42 in your application.

Salary Details
Salary Range: $134,000 to $247,900 Per Year ($ USD)
Company Profile
Infinity Ward

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.