Job Description
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Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again-iconic worlds where every player feels like the hero.Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.
Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
Motive is looking for a Senior Gameplay Animator, with a keen interest and understanding for player locomotion systems, to join the 3Cs team on our Marvel's Iron Man project. You would be joining a team of animators who report to the Lead Gameplay Animator.
Responsibilities:
• Be the primary driver for Player Locomotion Animation on the project, both for Ground and Flight. You will work closely with 3Cs Designers and Programmers to ensure we will deliver on our quality targets.
• Author high-quality keyframe animations that will set the standard for the team, with a heavy focus on action and body mechanics in an exaggerated, comics-inspired style based on a realistic foundation.
• Leverage motion capture data where possible, and enhance it to match the visual aesthetics of the project.
• Build out mocap shot lists and assist Animation leadership in preparation for mocap shoots.
• Design and implement systems in-engine to balance animation quality targets and gameplay responsiveness, and see it go all the way through by resolving any technical or aesthetic issues that may arise.
• Provide feedback and inspiration to other animators on the team and promote the animation direction and philosophy across all disciplines.
• Work with technical animators to establish our character rig needs, and push our tools and workflows to the next level, both in 3D animation authoring software and in-engine.
• Promote communication and collaboration with peers across varying disciplines.
• Create and/or support documentation of best practices and knowledge often
Qualifications:
• 7+ years animation experience
• Credits on at least two AAA titles where you played a significant role in the creation of player locomotion systems.
• Proficient in all relevant software such as Maya and Motionbuilder.
• Experience working and iterating on gameplay systems in-engine.
• Strong problem solving skills, both technical and cross-discipline
• A demo reel that showcases examples of high-quality keyframe animation and motion capture, high-action and body mechanics.
• Experience directing mocap talent a plus.
• Unreal Engine experience is a plus.
• Motion Matching experience also a plus.
Jobcode: Reference SBJ-gwwz92-3-149-29-202-42 in your application.