Job Description
Technical Artist World (W/M/NB) [AAA Project]
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders Republic!
More recently, we are working on innovation with the creation of a technological expertise hub around the Snowdrop engine pipeline, for which we are focusing firstly on engine and graphics topics.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!
Job Description
You will be joining the Technical Artists team and working under the responsibility of the Technical Artistic Director. You are in direct contact with the artistic teams.
As a Technical Artist, your responsibilities will be as follows:
• Provide daily support to teams involved in level creation (Art & Design) to follow the mandate of the maps produced in the studio.
• Participate in defining artistic pipelines (defining constraints, production pipelines, tool choices, etc.).
• Identify, analyze, and address specific production blocking issues and monitor their resolution.
• Monitor performance.
• Help team members perform their tasks more efficiently.
• Technical follow-up of assets in the engine.
• Ensure efficient reporting on global actions concerning the world and maps produced by our teams.
Qualifications
You have solid experience as a Technical Artist, ideally on AAA or AA productions.
• You have worked on various world-building topics such as level art, lighting, props, level design, landscaping, water, etc.
• You have strong technical skills in performance, optimization, and methodology.
• You are proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.).
• You have significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of the workflow and artistic pipeline in a realistic style.
• You are versatile and have a real understanding of world-building specificities, with a strong analytical mind and interpersonal skills that allow you to work effectively in a team and convey your ideas.
• You have strong scripting skills (Maxscript, Python...). Experience with visual scripting languages (node-based) is a plus.
• Your proficiency in English allows you to work in an international context and communicate with non-French-speaking peers.
Jobcode: Reference SBJ-r7762q-3-16-147-165-42 in your application.