Job Description
Technical Animator (W/M/NB)
Ubisoft Annecy
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!
On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!
Job Description
Ubisoft Annecy is currently looking for a Technical Animator to join a team working on a new AAA game. Your daily mission will be :
• Work with animation team, code and design to achieve look and feel of desired animations style in-game;
• Develop, adapt and implement the animation pipeline to be used in production in accordance with the project's technical constraints;
• Follows animation technical directives and delivers technical support to the team, thereby helping to solve bugs;
• Participates in the development and documentation of animation tools;
• Participates in the training of animators on the selected tools and methods and supports the integration of animations into the game engine
Qualifications
Aptitude for client-oriented problem solving in a highly dynamic & collaborative environment;
• Large experience and knowledge of the following:
• Animation fundamentals, skinning & rigging;
• Scripting languages and programming concepts (Python, C#, MaxScript);
• 3D software (3DSMax, Maya);
• Animation software (Motionbuilder);
• Data management software (Perforce);
• Production tools (JIRA);
• Experience with animation trees and state machines;
• Knowledge in motion capture solutions;
• Experience in development of a character action game;
• Shipping experience is a ''must''.
Jobcode: Reference SBJ-r739kk-3-14-249-63-42 in your application.