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Full Time Job

Senior Technical Artist AAA

Ubisoft

Shanghai, China 11-29-2024
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  • Paid
  • Full Time
Job Description
Ubisoft's19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 600+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

To learn more, please visit: www.ubisoftgroup.com

Job Description

Summary
• The incumbent will determine, prepare and adapt the graphic tools. Whenever possible, he/she will take part in selecting the 3d production applications and establish the work methods. The incumbent will train the artists on methods and tools and supervise the integration of art assets in the game engine.

Responsibilities:
• Working with world artists and level designer on daily technical issue.
• Implementing optimizations and monitoring the performance of the game;
• Test the engine, request enhancements, verify all engine-related documents and modify or draft new documents whenever necessary
• Identifying and implementing art-pipeline optimizations and automatizing;
• Develop or determine tools (e.g. 3DS Max, etc.) and methods to enhance and facilitate work of the graphics team;
• Creating technical prototype;
• Creating technical benchmarks to be used in production;
• Implementing technical art features with the help of the programming team;
• Offering technical assistance to the art team in day-by-day production issues;
• Creating and maintaining technical documentation;
• Sharing with the other artists 'best practices and new tools.

Qualifications

Requirements:
• At least College or Bachelor's degree;
• Strong Gamer Culture and interest in videogame development;
• Good communication skills in both Chinese and English (spoken and written);
• Basic knowledge of real-time rendering challenges and techniques;
• Analytical mind and good problem-solving skills;
• Any relevant experience with game editors and engines is considered a plus;
• Knowledge of Python/Max-script is strong plus (also good to knows other language eg: c#/c++)
• Knowledge of Procedural software is a strong plus (e.g. Houdini/Speedtree/worldmachine/Substance Design)
• Knowledge of data safety options (e.g. Perforce, VSS, Alienbrain);
• Knowledge and Interest in tech-art areas is also considered a plus (like Shading, Lighting, SFX, etc.)

Nice to Have
• Houdini experience for large scale world creation
• Knowledge of Code language is considered a plus (e.g. c++)
• Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art) is very appreciated

Jobcode: Reference SBJ-g35m05-3-137-185-202-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams