Job Description
Ubisoft's 19,000 professionals, working across more than 30 locations around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity company that believes diverse backgrounds and perspectives are key to creating worlds where both players and community can thrive and express themselves. With our Ubisoft Corporate Social Responsibility team, we work with and for our players, helping to create original and memorable gaming experiences that go beyond entertainment to enrich lives. Beside this, at Ubisoft, we are committed to making our own active contribution to a better environment through green initiatives and global carbon neutrality. If you are excited about solving game-changing challenges, cutting-edge technologies, pushing the boundaries of entertainment and Play Green, we invite you to join our journey and help us create the unknown.
Read more about our commitment to social impact here
Job Description
We are looking for a solutions-oriented Senior or Lead Animator to join us to play a significant role in shaping the team and animation style for our AAA game with the major focus on prototyping, creation and integration of 3D animation content in line with the creative direction, technology and quality benchmarks of the project.
Qualifications
Responsibilities:
• Support and drive AAA quality standards for the animation team;
• Work with Directors and Production Management team on animation style and quality expectations;
• Create, prioritize, assign, and regularly follow up on tasks and the advancement of the team's work with regards to deliverables;
• Represent the team;
• Deliver work in accordance with the artistic direction of the project;
• Work alongside the other departments and disciplines to understand both the Design and the Engine limitations and deliver the best functional animations possible;
• Animate characters, cameras or objects used for real time or pre-calculated sequences;
• Integrate animations to the game while ensuring technical constraints are met;
• Deliver animatic and quick draft animation to proof idea;
• Produce final, high-quality animation from scratch, pre-designed draft or motion capture footage;
• Participate in the creation and realization of in-game animations as well as of cinematic sequences;
• Follow the quality standards, the aspects of the game wanted as well as the respect of the deadlines;
• Share his/her experience and help the less experienced members of the team.
Requirements:
• Knowledge of a 3d package - Maya, MotionBuilder, 3DS Max
• Enthusiasm and desire to work in the game development industry;
• Have a good understanding of animation principles - timing, weight and staging;
• Experience in keyframing executing convincing, realistic, well-timed animations;
• Nice to have understanding of motion capture technique and mo-cap data processing knowledge;Nice to have rigging skills, understands all aspects of character rigging and skinning;
• English - Upper-Intermediate or higher.
Personal qualities:
• Critical analysis and problem-solving;
• Self-motivated with proactive attitude to improve own qualifications;
• Open to receive and act on constructive criticism;
• Ability to learn game engine tools and pipeline;
• Ability to plan, organize and prioritize work in the context of given timescales and quality requirements.
Jobcode: Reference SBJ-gkxb4k-18-226-133-103-42 in your application.