Job Description
Welcome to Ubisoft Philippines.
We push creativity and break boundaries, building breathtaking worlds from the ground up. We've developed award-winning AAA games, the likes of Assassin's Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2
Ready to take entertainment to the next level?
Embark on an epic journey and Create the Unknown with us.
Job Description
A Level Designer creates the game world and defines the moment-to-moment gameplay experiences with the game's mechanics and systems. With a player-oriented mindset, you will take levels from concept to fully playable prototypes, and further work with other disciplines to deliver fully realized, narrative experiences to a AAA standard.
The main and routine tasks of the Level Designer are to:
• Conceptualize and prototype the layout of 3D game environments and player goals and activities
• Build 3D game worlds by placing interactive elements in the game world to create variety, distribution, and progression of player activity using iterative design methods
• Work with our Scriptwriters, Cinematic Designers, and realization teams to create original, memorable, and compelling narrative content for our games.
• Communicate designs to the team through presentations and documents
• Collaborate with Directors and Leads to bring on their high-level creative vision of our game worlds to life
• Collaborate with other game developers in other job disciplines such as Production, Engineering, Art, Lighting, Animation, Narrative, and others – adapting to technical constraints while bringing game environments from concept to shippable quality
• Contribute to the improvement of the overall game by providing feedback to the team and use their feedback to iterate on your designs.
• Stay up to date on current trends, best practices, and latest technologies in your field of expertise
• Share knowledge and mentor junior team member
Qualifications
• Experience in game level design or other relevant experience
• Solid understanding of the relationship between core game mechanics, gameplay spaces, interactive elements, and narrative content
• Ability to design, conceptualize, and create playable 3D game levels using level editors or game engines (e.g. Unreal Engine, Unity, etc.)
• Extensive knowledge of game design conventions and systems
• Experience with text-based or visual scripting to create gameplay
• Knowledge in game development process and game production pipeline
• Good communication skills, positive attitude, and great work ethic
• Demonstrates passion and talent for games and game development
• Ability to work in a highly collaborative team environment
• Fast learner, takes initiative, and meets deadlines
To all applicants, kindly send us your most updated samples or portfolio of your best work showcasing your skills.
Jobcode: Reference SBJ-dy62v0-18-118-30-153-42 in your application.