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Full Time Job

Level Designer

Ubisoft

Taguig, Philippines 03-03-2025
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  • Paid
  • Full Time
Job Description
In 2016, Ubisoft Philippines opened as the first and only AAA game development studio in the country. Since then, the studio has grown to around 150 professionals, co-developing the following flagship franchises: Assassin's Creed (AC): Odyssey, AC: Origins, AC III Remaster, AC Liberation and AC Rogue on Nintendo Switch, For Honor, Skull & Bones, The Crew 2 and more upcoming unannounced projects.

Ubisoft is a leading creator, publisher, and distributor of interactive entertainment and services in the world. We are located in the emerging central business district in the South of Manila, with a lush, green, family-friendly ecosystem. Our building is within DLSU Laguna, our partner university whom we have been working closely with in the creation of Video Game Development courses, training developers of the future. Through partnerships in the academe and active involvement in events, we aim to continue growing the game dev industry in the Philippines and South East Asia.

Ready to tackle new challenges and take entertainment to the next level? Join us and Create the Unknown.

Job Description

A Level Designer creates the game world and defines the moment-to-moment gameplay experiences with the game's mechanics and systems. With a player-oriented mindset, you will take levels from concept to fully playable prototypes, and further work with other disciplines to deliver fully realized, narrative experiences to a AAA standard.

The main and routine tasks of the Level Designer are to:
• Conceptualize and prototype the layout of 3D game environments and player goals and activities
• Build 3D game worlds by placing interactive elements in the game world to create variety, distribution, and progression of player activity using iterative design methods
• Work with our Scriptwriters, Cinematic Designers, and realization teams to create original, memorable, and compelling narrative content for our games.
• Communicate designs to the team through presentations and documents
• Collaborate with Directors and Leads to bring on their high-level creative vision of our game worlds to life
• Collaborate with other game developers in other job disciplines such as Production, Engineering, Art, Lighting, Animation, Narrative, and others – adapting to technical constraints while bringing game environments from concept to shippable quality
• Contribute to the improvement of the overall game by providing feedback to the team and use their feedback to iterate on your designs.
• Stay up to date on current trends, best practices, and latest technologies in your field of expertise
• Share knowledge and mentor junior team member

Qualifications
• Experience in game level design or other relevant experience
• Solid understanding of the relationship between core game mechanics, gameplay spaces, interactive elements, and narrative content
• Ability to design, conceptualize, and create playable 3D game levels using level editors or game engines (e.g. Unreal Engine, Unity, etc.)
• Extensive knowledge of game design conventions and systems
• Experience with text-based or visual scripting to create gameplay
• Knowledge in game development process and game production pipeline
• Good communication skills, positive attitude, and great work ethic
• Demonstrates passion and talent for games and game development
• Ability to work in a highly collaborative team environment
• Fast learner, takes initiative, and meets deadlines

To all applicants: Kindly upload your cover letter, CV and game related portfolio.

Jobcode: Reference SBJ-d5xn01-3-144-87-230-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams