Job Description
Welcome to Ubisoft Philippines.
We push creativity and break boundaries, building breathtaking worlds from the ground up. We've developed award-winning AAA games, the likes of Assassin's Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2
Ready to take entertainment to the next level?
Embark on an epic journey and Create the Unknown with us.
Job Description
A Level Designer creates the game world and defines the moment-to-moment gameplay experiences with the game's mechanics and systems. With a player-oriented mindset, you will take levels from concept to fully playable prototypes, and further work with other disciplines to deliver fully realized, narrative experiences to a AAA standard.
The main and routine tasks of the Level Designer are to:
• Conceptualize and prototype the layout of 3D game environments and player goals and activities
• Communicate designs to the team through presentations and documents
• Build 3D game worlds by placing interactive elements in the game world to create variety, distribution, and progression of player activity using iterative design methods
• Collaborate with Directors and Leads to bring their high-level creative vision of our game worlds to life
• Collaborate with other game developers in other job disciplines such as Production, Engineering, Art, Lighting, Animation, and others – adapting to technical constraints while bringing game environments from concept to shippable quality
• Contribute to the improvement of the overall game by providing feedback to the team and use their feedback to iterate on your designs.
• Stay up to date on current trends, best practices, and latest technologies in your field of expertise
• Share knowledge and mentor junior team members
Qualifications
• Demonstrates passion and talent for games and game development
• Good communication skills, positive attitude, great work ethic, and the ability to work in a highly collaborative team environment
• Ability to design, conceptualize, and create playable 3D game levels using level editors or game engines (Unreal, Unity, etc.)
• Knowledge of game design conventions and systems
• Good understanding of the relationship between core game mechanics, gameplay spaces and interactive elements
• Knowledge of the game development process and game production pipeline
• Fast learner, takes initiative, and meets deadlines
Good to have
• Experience with text-based or visual scripting to create gameplay
• A background in traditional 2D or digital 3D art is a big plus
Jobcode: Reference SBJ-d2b215-18-217-98-175-42 in your application.