Job Description
Ubisoft's19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 600+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.
To learn more, please visit: www.ubisoftgroup.com
Job Description
What you will do
• Understand creative director's vision and develop levels based on this
• Develop a level from concept to completion, with the support from peers (Including 2D/3D layouts, documentation, prototyping, implementing new gameplay, AI, Scripted Events etc)
• Create coherent level design documentation to express and communicate your level designs to your team members using 2D and documentation tools
• Apply architecture concepts to levels (believability, flow, threshold, and volumes)
• Respect technical constraints and guidelines during level creation
• Actively participate in design specific discussions and design reviews
• Work in collaboration with level artists to ensure that playability of the level and the graphic elements support each other
• Share knowledge and mentor junior designers
• As the project progresses, integrate the elements produced in the map (new gameplay, AI, sound, etc.)
• Control the accessibility and difficulty of the level
Qualifications
What you need to equipped
• Minimum 2-3 years' experience in video game level design and production or any other relevant experience
• Basic scripting or programming background
• If you have shipped at least one console game title as level designer, it's a strong plus.
• Passion for video games; - Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, 3DMax, etc.) in game engine
• Ability to work well as part of a team; - Good English reading and writin
• Creativity, ability to challenge the player;
• Critical and analytical sense;
• Self-motivated and driven to develop their skills and expertise;
• Strong English skills (spoken and written)
Jobcode: Reference SBJ-gkmqqp-3-144-40-216-42 in your application.