Job Description
Welcome to Ubisoft Philippines.
We push creativity and break boundaries, building breathtaking worlds from the ground up. We've developed award-winning AAA games, the likes of Assassin's Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2
Ready to take entertainment to the next level?
Embark on an epic journey and Create the Unknown with us.
Job Description
The Cinematic Designer's main task is to work with people across different disciplines to create in-game cutscenes. A Cinematic Designer is expected to be a multi-disciplinary individual capable of learning and adapting to different needs. Their focus is on storytelling, realization and delivering high-quality content in an efficient manner.
The Cinematic Designer should have a basic understanding of composition, framing, and animation. They should also be familiar with using a game engine, as the job requires most of the work be done in one. Familiarity with video editing, animation software or in-engine cutscene creation tools is recommended. They should also have good communication and teamwork skills as Cinematic Designers are expected to communicate with other job disciplines frequently.
WHAT YOU WILL DO
• Create in-game cutscenes using proprietary tools.
• Analyze and assess scripts to highlight dependencies and risks.
• Coordinate with Level and Quest Designers to stage cutscenes in the world.
• Work with Lighting, Audio, and VFX Artists on realization of the content.
Qualifications
WHAT YOU NEED TO BRING
• Basic knowledge of video editing software, animation software, or in-game cutscene editors;
• Excellent communication skills, with the ability to communicate with people at all levels;
• Knowledge in Unity and/or Unreal Engine is a plus;
• Knowledge in Cinematography, Film, and Animation is a plus;
• Skills in handling digital equipment and ability to meet deadlines.
Jobcode: Reference SBJ-re6581-52-14-255-122-42 in your application.