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Full Time Job

Senior Software Engineer

Skydance

Remote / Virtual 09-06-2024
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  • Paid
  • Full Time
Job Description

Why Join Us?

To put it simply: You'll collaborate with exceptional colleagues to create top-tier, high-quality interactive experiences for the highly acclaimed new title, ''Marvel 1943: Rise of Hydra''. We set out to build an uncompromising vision for a game studio and found the ideal partner in Skydance to extend its reach and sustainability. To fully deliver our vision for these games we assembled the best external development, publishing and IP partners in the world. Our internal team will remain small relative to other AAA developers so we can all maintain the highest levels of familiarity, trust and effectiveness. You'll be surrounded by industry veterans, currently with an average of 20 years' experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe that life's too short to work with difficult people, regardless of talent, so exceptional character and strong principles are requirements for every role. Your days will be focused on solving creative and technical problems, not navigating corporate politics.

We are open to a spectrum of remote working and office scenarios for staff. This will include regular team get-togethers and travel throughout the year, so we benefit from the best of both worlds – flexibility and efficiency as well as team cohesion.

Skydance New Media is open to hiring remote employees within California and Vancouver, British Columbia. Applicants must be willing to relocate to one of these locations.

For information on Skydance's privacy practices, see the Skydance US Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.
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What You'll Do:

We are searching for a Senior Software Engineer II to join our core team developing a high-quality AAA single-player story-driven action-adventure game built using the Unreal Engine. Our engineering team is small, and we want to expand it with someone capable of bringing both deep expertise while also operating broadly across all areas of the codebase to get results. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.

In This Role, You Will:
• Tackle industry leading technical problems, driving both the vision for and the solutions to those challenges
• Design, implement and maintain game systems using Unreal Engine 5
• Share your best practices for development in Unreal Engine 5
• Inform and refine how we use World Partition and Data Layers in our world building process
• Evaluate and promote asset hygiene to maintain Unreal Editor Performance and team velocity
• Contribute to features, tools, and debug functionality to support narrative development
• Collaborate with everyone, including designers, artists, animators and other engineers
• Perform as-needed ad hoc generalist work (some examples could include profiling and optimization, localization, achievements, middleware integration, save- load, nav mesh)
• Use your extensive expertise in game development to ensure the product is fun and meets the highest standards of quality, performance, and polish

We Are Looking For People Who:
• Take risks in order to push the technology forward in new and innovative ways
• Thrive in a self-driven environment
• Have excellent interpersonal and communication skills
• Exhibit excellent C++ skills and software engineering principles
• Have a high-quality bar for results and the engineering discipline to get there
• Have proven examples of owning systems and features in any aspect of game development
• Have shipped at least one product using Unreal Engine
• Have at least ten (10) years professional programming experience and have taken a large game through all stages of production

The salary range for this position in Los Angeles is $170,000 – $220,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.

#NewMedia e

What is Skydance New Media?

Amy Hennig (co-creator of the Uncharted series) and Julian Beak, both 30-year veterans in the game industry, have built a new studio with Skydance Media (the studio behind Mission: Impossible, Top Gun: Maverick, The Old Guard, Grace and Frankie) that is laser-focused on premium action-adventure games with rich, compelling stories. Our first productions will tap into the traditions of adventure cinema to create an engaging, energetic experience that captures the spirit of TV and film to excite both gamers and non-gamers alike. These games will be best-in-class for both visual fidelity and innovative gameplay on the latest console platforms and PCs.

Visit Our Website: Skydance New Media

Jobcode: Reference SBJ-gp60m9-3-145-74-188-42 in your application.

Salary Details
Salary Range: $170,000 to $220,000 Per Year ($ USD)
Company Profile
Skydance

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.