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Skydance Jobs

Showing 1 - 23 of 23 postings found

Job Title Company Location Date Type Description Logo
Production Supervisor
Skydance
Madrid, Spain 4 days ago
Full Time Job

-- As a Production Supervisor you will be responsible for the supervision of all processes, procedures, outputs and deliverables for a group of departments and ensuring the outputs and interactions of animation are aligned with production.

Production Coordinator
Skydance
Madrid, Spain 7 days ago
Full Time Job

Understands the department(s) and works with the Production Supervisor and Department Head to maintain and manage the department schedule. Under the Production Supervisor's guidance, tracks tasks' progress for assigned artists or sequences in Shotgun to reflect scheduled, in-progress, and completed departmental work.

Senior Graphics Engineer
Skydance
Santa Monica, CA 03-13-2025
Full Time Job

At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators.

CFX Senior Artist- Marvelous Designer
Skydance
Madrid, Spain 03-13-2025
Full Time Job

-- As a CFX Senior Artist you will create the highest quality grooms, hair shading lookdev for characters in production. Also, you will be responsible for developing dynamic rigs for characters and executing CFX work in shots, including character simulations, geometry correctives and groom correctives.

Animation Production Accountant
Skydance
Los Angeles, CA 03-13-2025
Full Time Job

The Production Accountant will provide financial support and analysis for Skydance Animation.

Senior Software Engineer
Skydance
Remote / Virtual 03-12-2025
Full Time Job

Skydance is seeking a Senior Software Engineer to develop innovative character creation tools using Python and Qt in a dynamic animation environment.

Rigging Senior Artist
Skydance
Remote / Virtual 03-12-2025
Full Time Job

Skydance is seeking a skilled Rigging Senior Artist proficient in advanced rigging techniques to support high-quality animation and VFX production.

Rigging Artist
Skydance
Madrid, Spain 03-12-2025
Full Time Job

As a Rigging Artist you will work closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement, maintain and support character and prop deformation rigs for use by the Crowds, Layout and Animation teams.

Senior Software Engineer
Skydance
Remote / Virtual 03-12-2025
Full Time Job

Skydance is seeking a highly skilled Senior Software Engineer to design and implement innovative production tools for the animation and VFX industry.

Senior Software Engineer
Skydance
Remote / Virtual 03-12-2025
Full Time Job

Skydance is seeking a Senior Software Engineer with advanced expertise in Python and C/C++ to enhance their animation and VFX pipelines.

Lead Software Engineer, Renderman
Skydance
New York, NY 03-12-2025
Full Time Job

For information on Skydance's privacy practices, see the Skydance US Personnel Privacy Notice located at https://skydance.com/privacy-personnel/. --- We are seeking a highly skilled Software Engineer with a specialty in RenderMan to join our team. The ideal candidate will be responsible for developing, optimizing, and maintaining our rendering pipeline using Pixar's RenderMan.

Technical Artist Character Assembly Trainee
Skydance
Madrid, Spain 03-10-2025
Full Time Job

As a Technical Artist Character Assembly Trainee, you will be responsible for helping its assigned departments to solve basic technical issues.

Executive Assistant, Office Of The Cco
Skydance
Santa Monica, CA 03-04-2025
Full Time Job

Skydance is looking for an experienced administrative professional to support its Chief Creative Officer.

Senior Software Engineer, UI
Skydance
Santa Monica, CA 02-28-2025
Full Time Job

Skydance is looking for an experienced software engineer skilled in creating robust, performant and flexible UI .

Senior Software Engineer, Tools
Skydance
Santa Monica, CA 02-28-2025
Full Time Job

Skydance is seeking a talented and experienced Senior Software Engineer, Tools to join our team and contribute to the development of multiple projects using Unreal Engine 5.

Lead Software Engineer, Renderman
Skydance
Remote / Virtual 02-26-2025
Full Time Job

If you've ever dreamt of what the early days of Hollywood must have been like, of what it takes to roll up your sleeves and break new ground, figure out a new process, and to one day say, ''I was there when it all began,'' then welcome aboard… For information on Skydance's privacy practices, see the Skydance US Personnel Privacy Notice located at https://skydance.

Lead Software Engineer, Renderman
Skydance
Madrid, Spain 02-18-2025
Full Time Job

We are seeking a highly skilled Software Engineer with a specialty in RenderMan to join our team.

Production Trainee
Skydance
Madrid, Spain 02-14-2025
Full Time Job

Skydance Animation Madrid is looking for a motivated and enthusiastic production trainee to join our studio!.

Lead UI / UX Designer
Skydance
Santa Monica, CA 02-07-2025
Full Time Job

The Lead UI/UX Designer will help define the way players experience our game.

Systems Administrator
Skydance
Madrid, Spain 02-06-2025
Full Time Job

As a Systems Administrator you will be responsible for the architecture, deployment, maintenance and security of the company's infrastructure services, systems, and network.

Executive Assistant To President, Global Business Affairs & International
Skydance
Santa Monica, CA 11-23-2024
Full Time Job

Skydance Media is looking for an experienced administrative professional to support its President, Global Business Affairs & International.

Technical Director
Skydance
Santa Monica, CA 10-12-2024
Full Time Job

We are seeking a seasoned game Technical Director to lead a team of cross-disciplinary engineering team on a game project.

Lead Software Engineer, Renderman
Skydance
London, United Kingdom 09-03-2024
Full Time Job

We are seeking a highly skilled Software Engineer with a specialty in RenderMan to join our team.

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