Job Description
---
As a Rigging Artist you will work closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement, maintain and support character and prop deformation rigs for use by the Crowds, Layout and Animation teams.
Responsibilities
• Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.
• Follows a brief to produce complex production ready rig deformations.
• Works with Animators to aid with deformation rigs to provide a broad range of motion.
• Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
• Responsible for building body, facial and mechanical rig systems to be used by other departments, such as Crowds, Animation and Layout.
• Troubleshoots and fixes rig issues.
• Collects artistic feedback and fine-tunes rig behavior.
• Works within the pipeline and rigging standards.
• Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
• Delivers on time following Production quality standards.
• Collaborates with other team members, when necessary.
• Follows the Supervisor's, Lead´s and Senior's guidance and support
Requirements
• 3-5 years in VFX or animation industries.
• 1+ years in the animation industry is desirable.
• Strong artistic and technical rigging skills.
• Experience within a character pipeline.
• Experience using Maya in a production environment.
• Familiarity with sculpting tools in Body, Face and Shot-Finaling.
• Solid understanding of the principles of animation.
• Anatomical knowledge of facial muscles and their kinematics functions.
• Basic Python scripting knowledge following coding standards.
• Knowledge of artistic modeling and anatomy tools is a plus.
• High English level.
• Spanish desirable.
#Animation #LI-Hybrid
Jobcode: Reference SBJ-rbvkjy-18-116-85-34-42 in your application.