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Full Time Job

Crowds Technical Senior Artist

Skydance

Madrid, Spain 09-03-2024
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

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As a Crowds Technical Senior Artist, you will assist the Crowds Supervisor with technical and creative approaches to an assigned sequence, creating master crowd rigs and deploying them to the team of crowd artists for production shots.

Responsibilities
• Sets up crowd assets and HDAs within the existing Houdini pipeline and tests new procedures and workflows under the artistic supervision of the Crowds Lead and Supervisor.
• Creates a range of crowd agents (bipeds/quadrupeds and vehicles) for efficient simulation.
• Applies and executes crowd behaviors on shots with the highest quality standards.
• Works together with the team providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth.
• Follows the Supervisor's and Lead's guidance.
• Provides hands-on assistance to the Crowd Animators.
• Gives feedback to the department TD's to continue the development of tools and workflows associated with crowdfunding.

Requirements
• 5+ years in VFX or animation industries.
• Excellent knowledge of Houdini Crowd system.
• Working knowledge of Maya, Houdini in production environments.
• Knowledge of procedural rendering in Renderman.
• Experience in creating crowds for an imated films.
• Deep understanding of the entire CG pipeline, from assets to lighting.
• Strong technical problem-solving skills including the ability to troubleshoot pipeline issues and the ability to resolve specific technical challenges independently.
• Medium English level required.
• Spanish desirable.

#Animation d

Jobcode: Reference SBJ-ro4po1-3-15-25-212-42 in your application.

Company Profile
Skydance

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.