Development Director - Sims
Maxis Studios
Vancouver, BC
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
As a Gameplay Software Engineer on The Sims 4, your job will be to develop user-facing content for The Sims 4.
You will report into a studio Development Director.
Job Responsibilities:
• You will use Python, C++ and ActionScript 3 to implement data-driven gameplay and UI systems.
• You will create new Sim behaviors: interaction with the world, other Sims, and objects.
• You will build creative aspects of real life within a simulation game (e.g. socialization, careers, weather).
• You will work with designers, producers, artists, and other engineers on improving the data-driven framework that brings designs to life.
• You will write technical design documents detailing software requirements.
• You will build unique content for a game that supports a large demographic of simulation player patterns.
• You will write code with performance and memory usage in mind.
• Excellent technical problem-solving skills under iteratively changing requirements during development.
Technical Requirements:
• Bachelor/Master's degree in Computer Science, Software Engineering or related field.
• 2+ year experience in a hands-on development role.
• Demonstrate technical abilities with projects implemented in C++ or Python.
• Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).
• Experience optimizing existing game code to be more performant.
Pluses:
• Previous engineering experience owning a major system.
• Demonstrate experience working in large data-driven games or applications.
• Experience developing for large-scale live products.
• Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
• Knowledge of UI technologies such as Scaleform, ActionScript 3, HTML, CSS, JavaScript, or familiarity with Flash.
Visit us at: https://www.ea.com/ea-studios/maxis
Ceci ne s'applique pas au Québec.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-gw0732-3-149-24-77-42 in your application.
Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.