Job Description
ENGINEERING - EPIC GAMES SERVICES
What We Do
Driving the plug-in power behind Unreal Engine 5. We bridge connections for licensees and our own internal game teams to online services. This allows games like Fortnite to utilize a combination of platform online services as well as Epic's own online services to build cross-platform online features. Login, parties, voice chat, matchmaking, purchasing, cloud storage, and analytics are just a few examples of online features that our Online Game Services team helps games utilize.
What You'll Do
As a member of the Media Services team, you'll build the platform that empowers existing and upcoming services within the Epic Games ecosystem. You'll face great challenges to build highly distributed systems to serve the needs to provide real-time communication to millions of users. You will work closely with other teams to design and maintain resilient services based on synchronous and asynchronous APIs.
In this role, you will
• Design, build and maintain distributed processing systems in Golang
• Build APIs for high scale services serving millions of concurrent users
• Build tools to handle long term connection management in kubernetes clusters
What we're looking for
• Extensive knowledge of Go concurrency patterns (channels, go routines)
• Production experience in building GRPC endpoints
• Experience in working with message queues
• Experience with kubernetes based environments
• Experience with NoSQL and SQL based databases (ideally AWS DynamoDB, PostgreSQL)
• Experience in media processing (ffmpeg)
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Jobcode: Reference SBJ-d9p309-18-219-15-112-42 in your application.