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Full Time Job

Tools Software Engineer - Animation and Cinematics

Electronic Arts

Remote / Virtual 09-25-2024
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
This is a 24-month Contract.

The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.

The Marketing Craft group is a content production team within EA Studios who produce the highest quality marketing assets, trailers, and commercials. Within this group, the Marketing Craft Tech Team supports the software tools, tech, and infrastructure that artists and designers need to create their art.

We are looking for a Tools Software Engineer to join the team. The ideal candidate will possess a strong problem-solving mentality and experience in switching from one development environment to another to implement new features in multiple different tools based on different technologies. You will be mostly working on game cinematics tools, sometimes dealing with lower level C++ memory management, sometimes with higher level gameplay cameras and animation timelines, and other times with higher level scripts or UI frameworks for editor interfaces and automation.

You will work alongside a creative team of artists to ensure our marketing visual assets are delivered to the highest quality and efficiency, and compete on a world class level. You will have the responsibility to provide our artists with the tools that will ensure they can be as creative and productive as possible. You will report to the Senior Technology Lead.

Responsibilities
• Analyzing user requirements and existing tools limitations to design and implement efficient software solutions to optimize existing processes and fulfill those requirements.
• Delivering reliable tools and technology in different development environments and programming languages for multiple creative purposes.
• Investigating and understanding complex systems autonomously to fix code issues, optimize inefficiencies, or implement new features.
• Writing robust, scalable, and maintainable code, and keeping it organized through version control systems.
• Working on big codebases and game engine code following strict quality and code reviewing policies.
• Collaborating with partner teams in developing shared solutions across different EA domains.

Requirements
• Bachelor's degree in computer science or related field, or equivalent training and professional experience
• 5+ years of professional software development experience
• Experience in developing C++ or C# complex applications
• Experience with scripting languages (mostly python)
• Experience with source control software like Perforce or Git

Bonus Skills
• Experience with Frostbite, Unreal, Unity, or any other game engine
• Familiarity with 3D DCC tools such as Autodesk Maya, MotionBuilder, 3dsMax, or Blender
• Experience developing custom tools / plugins for DCC tools
• Knowledge about game programming, cinematography, and/or digital animation
• SQL databases
• WPF framework

Jobcode: Reference SBJ-d5v6be-18-217-40-118-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.