Job Description
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Fusion powers EA Studios to create even greater player experiences. We help shape the future from the way games are created, to how they are played and viewed. We are a global team and the largest studio within EA! Creative Technologies is one of several teams within Fusion.
The Tools and Technology Team within Creative Technologies is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives, fueled by imagination and a unified passion for creating amazing content and experiences.
Summary
Reporting to the Head of Tools and Technology, you will deliver generative AI tools and procedural workflows to artists across EA.
Responsibilities
• Support development of a scalable architecture for generative AI tooling
• Set technical and quality standards for your team
• Develop and maintain a culture of collaboration and on-time delivery
• Participate in the evaluation of internal and external AI solutions
Qualifications
• Experience:
• 7+ years of experience delivering progressively more complex software
• Lead medium sized (10-15+) person teams.
• Experience collaborating with product managers, artists, experience designers, and other engineers.
• Leadership skills:
• Ability to mentor and develop team members..
• Ability to set clear objectives and monitor execution towards them.
• Ability to foster a collaborative and innovative work environment.
• Technical skills:
• Extensive knowledge of Python and C# .NET
• Familiarity with ML frameworks such as Tensorflow or Pytorch
• Software Engineering best practices for software that runs at large scale.
• Knowledge of Cloud technologies and platforms.
• Bonus:
• DevOps or MLOps practices and tools.
• Experience with SideFX Houdini, Autodesk Maya, or other creation tools
#LI-Hybrid, #LI-Onsite, #FlexibleWork
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-dynw3q-18-191-29-71-42 in your application.