Data Engineer
Electronic Arts
Vancouver, BC
The EA Digital Platform (EADP) organization powers the global EA ecosystem. We provide the foundation for all of EA's incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We're behind the curtain, making it all work together.
The Challenge Ahead is to build our new cross-game, cross-platform digital economy platform. This large scale, always-on collection of Java/Kotlin and GO based services will power the virtual-economies of EA's network of games that will be experienced by tens of millions of monthly active users. You'll have the opportunity to build sophisticated platform capabilities handling several hundred-thousand requests per second, and driving the player engagement of many of the industries most popular titles. You'll be able to build server-side systems that deliver new functionality within the larger Digital Platform, as well as work on regular improvements to the systems to keep them at top notch performance.
What a Software Engineer III does within EADP Marketplace Division at EA:
As a Software Engineer III, your primary responsibility will be to lead the software design and architecture process of our new systems. Most of your time will be spent developing features and optimizing performance, robustness, and scalability of server systems. You will also spend time working with product managers to innovate new features to support EA's many games and reduce technical debt associated with legacy systems through innovation and automation. Additionally, you will be a champion for best practices within the engineering team.
Responsibilities:
• Roughly 75% hands on coding
• Create and work on large scale distributed backend services creating new features and updating existing capabilities
• Resolve defects during QA testing, preproduction, production and from the live environment
• Work with multiple game studios on multiple different platforms who use the services and features you create to complete user facing features
• Architect and design large portions of the software from features to entire applications
• Grow and guide other engineers
• Occasional off-hours support for development needs and support of the live environment helping to ensure our consumer experience is always world class
Required Skills / Experience:
• A passion for working in gaming
• 6 or more years experience developing software (preferably in Go/Kotlin/Java)
• 4 or more years experience working on online services at Internet consumer scale
• Experience working on high traffic services and highly scalable systems
• Experience working with cloud technologies to build SaaS applications
• Use of technologies such as Redis, Kafka, NoSQL systems in production systems and other OSS tech
• Superb communication skills: Demonstrated ability to explain technical issues to both technical and non-technical audiences
• Strong understanding of the Software design/architecture process
• Superb ability to take high level direction and know how to execute against it
• Strong understanding of DevOps, Continuous Delivery, and Agile development
• Experience developing, maintaining, and innovating large scale distributed applications
Nice to have Skills:
• Experience with one or more scripting languages
• Experience with Maven/Gradle
• Experience with Eclipse or IntelliJ IDEA
• Experience with load testing and system analysis
• Experience with other languages such as C++ or C#
• Some experience leading or guiding engineers
• Experience working with remote teams
• Domain experience in economics, commerce, and/or fraud area
Ceci ne s'applique pas au Québec.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $93,700 - $153,900 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-gp3v3e-3-145-157-84-42 in your application.
Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.