Job Description
Software Engineer (C ++) - Frostbite Audio and Movie
Frostbite is EA's proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.
Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
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What does the Frostbite Audio and Movie Team Do?
Join a versatile team driving innovation in Audio and Movie technologies within Frostbite. Reporting to the Engineering Manager of Frostbite Audio and Movie, you will work with domain experts that are passionate about developing the very best audio and movie tools and runtime technologies within the games industry. You will help develop a broad range of features and capabilities, including DSP plugins, interactive music, sound effects, speech systems, content encoding/decoding, video compression and more! We work with game studios throughout EA to solve challenges across a broad range of genres and the results of your work will have an impact on the final quality of games enjoyed by millions of players.
Responsibilities
• We develop industry-leading audio and movie solutions
• We help support our community of content creators and collaborate with game teams to provided optimized audio systems, solve complex audio challenges
• You will help develop a broad range of features and capabilities, including Mixing workflows, sound effect playback systems, DSP, content encoding/decoding, speech systems, interactive Music, video compression and more!
Qualifications
• High level of proficiency in C++. C# is desirable but not required.
• Experience developing, testing, and debugging code. Enthusiasm for well tested, maintainable, and easily readable code.
• Advanced software development skills such as an understanding of memory management, object-oriented design, multi-core utilization, etc.
• Experience working in a collaborative team environment
• Professional software development experience
You will bring..
• A Bachelor's Degree in Computer Science, Software Engineering or similar
• 3+ years of professional software development experience
• Professional or recreational experience with audio or movie software development. (Such as audio mixing, sound effects, DSP, interactive music, speech, video compression, image processing, or programming with audio APIs such as Wwise.)
• Experience with Perforce, Confluence, JIRA
• Game industry experience, either with a central technology team or with a game studio
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-gp2jxx-18-191-186-109-42 in your application.