Job Description
Frostbite is EA's proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.
Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
Learn More
We are looking for a Software Engineer to join the Frostbite Architecture team. This team works side-by-side our engine teams, to design and realize our technical features, and collaborates with our partner game teams in making the most of our technology. A role in Frostbite's Architecture team allows you to have a wide-reaching impact across multiple areas within the engine, and gives you the opportunity to directly improve some of EA's biggest franchises such as EA Sports FC, Battlefield, and Dragon Age.
You will report to a Development Director in Frostbite Architecture.
Responsibilities
• You will collaborate with a distributed team of technical experts and work closely with Frostbite's technology leadership.
• You will design and architect technological solutions to improve the engine based on strategic need.
• You will partner with other Frostbite engineers to prove and develop technology for shipping.
• You will build testable, performant and maintainable code which can be delivered to other Frostbite or EA partner teams.
• You will produce documentation covering the usage and technological decisions of your work.
• You will encourage excellence in engineering by providing detailed feedback and mentoring, and always looking for areas to improve.
You Bring..
• 4+ years of experience in C++
• Expertise in software design and building creative technical solutions.
• Experience in systems engineering, engine tooling or rendering systems.
• Experience delivering enterprise-sized software in an Agile project environment.
• Strong knowledge of programming fundamentals such as algorithms, data structures and optimization.
• Experience in the game industry or with a game engine.
• Good collaboration skills and the ability to work directly with game developers of multiple disciplines.
#LI-Hybrid, #LI-Onsite
#FlexibleWork
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-rjo410-18-219-132-26-42 in your application.