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Full Time Job

Software Engineer - Adtech

Electronic Arts

Vancouver, BC 1 day ago
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

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The EA Digital Platform (EADP) group is the core powering the global EA ecosystem. We provide the foundation for all of EA's incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We're behind the curtain, making it all work together. Come power the future of play with us.

The Challenge Ahead

As the gaming industry shifts towards a live service-driven model, creating an engaging Ads experience and connecting relevant brands / advertisers to players is the key to EA's success. The AdTech team within EADP's Dynamic Experience group is on a journey to build industry-leading solutions that empower e2e Ads lifecycle management workflows and performant, scalable and available services.

As we expand the Ads business, building a stable and scalable platform is critical to the successes of multiple Ads workflows-- such as supply and demand management, Ads network connection and marketplace, creative lifecycle, inventory management, bidding and optimization solutions, data exchange, tracking, measurement and reporting capabilities.

As a Software Engineer III, you will help drive EA AdTech and vendor solution integrations. You will report to the Engineering Director.

Responsibilities:
• You will work with cross-functional teams including Content Management & Delivery, Messaging, Segmentation, Recommendation, and Experimentation to streamline the Ads workflow.
• You will evaluate where and how EA's live service solutions, studio tech stacks, and vendor solutions can work together and help to achieve both engineering goals and business objectives in an efficient and cost effective manner.
• You will lead the development of key components of Ads lifecycle such as ads network connection, ads marketplace, data exchange, funnel analysis, measurement and reporting.
• You will use massive data sets from 20+ game studios to promote a data-driven decision-making process and experimentation culture.
• You will work with Game Studios, Experience, and Brand organizations to understand their use cases, and drive e2e solutions to meet the requirements.
• You will work with Legal and Privacy teams to ensure that compliance directives are strictly followed.
• You will serve as a lead engineer to drive the design discussion and the technical roadmap of specific domains.
• You will mentor junior engineers.

Qualifications:
• Bachelor's or Master's degree in Computer Science/related field or relevant experience.
• 5+ years of experience in software engineering.
• Domain knowledge of the Ads industry, including the ads lifecycle such as creative management, inventory management, marketplace, bidding & optimization, data workflow, measurement.
• Experience in developing, managing, and running 24/7 large scale services that have complex dependencies in a microservice based design, with deep data connection.
• Competencies in algorithms, data structures, and software design.
• Experience building distributed systems to serve concurrent requests on a massive scale.
• Experience working with multi-cloud architectures to manage data pipelines across vendors.
• Experience working with online & offline databases, including columnar databases, relational databases or document databases.
• Experience working with Hadoop, Spark, Kafka, Storm, Flink, Presto, or other data streaming and processing systems.
• Experience leading projects to deliver impactful customer experiences, including close collaboration with product managers, and directly working with end-users.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria)
• $115,100 - $161,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-d5qnw3-3-145-206-121-42 in your application.

Salary Details
Salary Range: $115,100 to $161,200 Per Year ($ USD)
Company Profile
Electronic Arts

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.