company_logo

Full Time Job

Software Architect

Electronic Arts

Vancouver, BC 2 days ago
Apply @ Employer
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

Software Architect (C++, C#)

Join us for an opportunity to work with the best game development teams in the world. We are looking for a Software Architect to join the Tools Development and Automation team supporting BioWare, Motive, Cliffhanger, Maxis, Full Circle and Mobile.

You will work with Quality Assurance and Game Development teams to create tools and technical strategies. Our goal is to improve automation infrastructure and increase efficiencies in the Game Development and QA processes.

You will report to the Group Technical Director and will help develop an in-depth understanding of product designs, use EA proprietary tools to create unique automated tests, form test strategies to implementation of technologies, and will think laterally to identify requirements, roadblocks, or efficiencies.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry!

This role is open for hybrid work from our Vancouver offices or remote from Canada.

Responsibilities:
• Create multi-tenant tools and systems meant to support all titles from our 5 partner studios
• Use modern software engineering processes and best practices for requirements, design, implementation, and testing.
• You will work with all disciplines to gather requirements, collaborate on solutions, and implement.
• Measurably improve process and best practices to achieve targets across a small team of engineers.
• Design, author, test, and deploy automated tests to cover all test scenarios.
• Interpret requests from your QA and engineering partners, account for and call out any roadblocks or efficiencies and propose and apply your creative or technical solutions.

Qualifications:
• 7+ year experience in a hands-on development role (C++, C#).
• Experience developing Saas tools and products.
• Familiarity with modern deployment and cloud solutions
• Contributor to technical architecture and design documents for small/medium sized features
• A solid foundation in Computer Science fundamentals, algorithms, design patterns, test-driven development, CI/CD processes, and data structures.
• Bachelor's degree in Computer, Software Engineering, Computer Science Degree or related concentration, equivalent and/or combination of education and work experience.

Ceci ne s'applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria)
• $133,400 - $193,200 CAD

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-repyw8-3-145-20-203-42 in your application.

Salary Details
Salary Range: $133,400 to $193,200 Per Year ($ USD)
Company Profile
Electronic Arts

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.