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Full Time Job

Site Reliability Engineer

Electronic Arts

Hyderabad, India 09-09-2024
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
ROLE: Site Reliability Engineer

EXP: 5-8 years

TECH STACK:

Containerisation & Orchestration : Docker, Kubernetes, Rancher, EKS, ECS, GKE, Elastic Beanstalk, Google App Engine

Cloud Platform : AWS, GCP

IaaC : Terraform, AWS-CloudFormation / GCP-CloudDeploymentManager, Ansible

Infra Monitoring : Prometheus, Datadog, Alert Manager, Thanos, AWS Cloudwatch

CI/CD : GITLAB CI-CD, Jenkins

Scripting : Python, Golang

VCS : GITLAB, Perforce, Subversion
OS : UBUNTU, CENTOS, Amazon LINUX, Redhat Linux

Nice to Have : Experience with supporting systems orchestrated on AWS OpsWorks

RESPONSIBILITIES:
• Implement, Own, maintain, monitor & support the backend servers & micro-services infrastructure for the studio titles which runs on wide-variety of tech stack
• Implement/maintain various automation tools for development, testing, operations and IT infrastructure
• Be available for on-call duty during production outages in 24/7 PAGERDUTY support
• Work very closely with all the disciplines/stakeholders and keep them communicated on all impacted aspects
• Defining and setting development, test, release, update, and support processes for the SRE operations
• Excellent troubleshooting skills in areas of systems Infrastructure engineering
• Monitoring the processes during the entire lifecycle for its adherence and updating or creating new processes for improvement and minimising the workflow times
• Encouraging and building automated processes wherever possible
• Identifying and deploying cybersecurity measures by continuously performing vulnerability assessment and risk management
• Incidence management and root cause analysis.

Jobcode: Reference SBJ-g3e45x-18-119-114-250-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.