Job Description
The Engine Systems Performance team is looking for a programmer like you to join our team who has experience understanding technical changes and debugging and diagnosing issues across projects and code branches. Ideally you also enjoy the challenge of diving into a performance issue to discover the root cause and sharing solutions across teams. You will work with developers across the entire production pipeline, such as developers, production, designers and artists, to ensure our game and development workflows are performant.
Your work will have a strong impact on the players experience across multiple projects and activities within the Battlefield franchise.
Skills & Requirements:
• 7+ years of programming experience in C++ with a deep understanding of the language, best practices, and architectural considerations.
• Excellent problem-solving skills and a service-oriented mindset.
• Strong communication skills, capable of working effectively with both technical and non-technical partners across development and leadership teams.
• Expertise in concurrency, memory, and performance optimization.
• Proven experience in developing for multiple devices, including consoles and various hardware requirements.
• Proficiency in managing large codebases and multi-product development.
• Demonstrated ability to lead complex, multi-domain investigations to identify and resolve issues.
• Experience working with game engines such as Unreal, Unity, or Frostbite is preferred.
• Bonus: Familiarity with multiple profiling tools such as PiX, Superluminal, or Tracy Profiler.
Responsibilities:
• Collaborate with the Performance team and Engine organization to set and achieve team goals for your specific domain or area.
• Analyze game performance using various systems and tools, identifying and reporting areas of concern.
• Conduct root cause analysis for performance issues, proposing effective mitigation strategies and solutions.
• Assist game code and content developers in debugging and optimizing performance bottlenecks found during testing.
• Review technical design documents to identify potential performance pitfalls and recommend alternative implementations.
• Identify opportunities to improve tooling or workflows for better triaging, reporting, and analysis of performance issues.
• Adapt and evolve the current toolset to address new features or problem spaces.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-g3e464-18-188-184-186-42 in your application.