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Full Time Job

Senior Audio Software Engineer

Electronic Arts

Melbourne, Australia 06-20-2024
 
  • Paid
  • Full Time
Job Description
Senior Software Engineer

Frostbite is EA's proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.
Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

We are looking for a Senior Software Engineer to join the Frostbite Foundation team. The Foundation team is responsible for the lowest-level systems in the Frostbite engine. A role in Frostbite's Foundation team allows you to have a wide-reaching impact across multiple areas within the engine, and gives you the opportunity to directly contribute to some of EA's biggest franchises such as EA Sports FC, Battlefield, and Dragon Age. You will be a part of daily interactions with many of the most experienced engineers in the company to help solve some of our most engaging problems.

You will report to an Engineering Manager and work in a hybrid capacity, local to the Melbourne office. Our hybrid employees will enjoy the flexibility to work from home up to 4 days a week.

Responsibilities
• You will build testable, performant, and maintainable low-level systems used by other Frostbite or EA partner teams
• You will provide architectural guidance, technical direction, and oversight for complex system-level features
• You will collaborate with Foundation leadership, and EA partners, to understand and plan our technology roadmap
• You will help improve team productivity, code quality, and sustainable development by being a mentor to others on the team
• You will support those using Frostbite Foundation's technologies by providing documentation, clarification, recommendation and bug-fixes

Qualifications
• High level of proficiency with C++
• Multithreaded programming and debugging experience
• Profiling and optimisation experience
• Understand memory management, multiple processor use, and runtime optimisation.
• Experience using source control systems (such as Perforce or GIT) on code bases with a high number of active developers
• Experience developing on multiple platforms (e.g., Windows, Consoles and Mobile)

What's in it for you?

We want EA to be the ultimate destination to make great content and experiences. Everything we're doing here is about creating a culture, environment, and company where you can do the best work of your career – so there's that. There's also:
• A health allowance, to go towards the cost of private health insurance for you and your family
• Life and salary continuance insurance
• An employee assistance program, including coaching and therapy sessions to support your wellbeing
• An inclusive parental leave policy that supports all parents and carers
• 5% annual leave loading – yes, we'll pay you extra to take a break!
• Bonus end of year leave days – time off between Christmas and New Years, no annual leave necessary
• Volunteer leave and charitable donation matching
• A fitness reimbursement program – $$ to go towards your fitness expenses (memberships and at home equipment)
• A flexible work reimbursement program - $$ to go towards your working from home and/or commuting expenses
• Free EA games, of course!

We also offer bonuses and exciting EA stock options, as well as access to our employee stock purchase program.

Jobcode: Reference SBJ-d512yz-52-15-165-240-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.