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Full Time Job

Quality Designer

Electronic Arts

Vancouver, BC 1 day ago
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together accomplished people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.

Join us in driving the next revolution in games.

EA Vancouver is looking for Quality Designers to join many of our teams across EA. EA Vancouver is looking for Quality Designers to join many of our teams across EA. This is an opportunity to develop new quality practices that aim to improve quality across all teams at EA.

Requirements:
• You will have the end-to-end ownership of quality strategy.
• You will build working relationships with senior members of the development, production and design teams to develop a higher quality player experience through tasks such as feature planning, analyzing internal and external data/player data, and feature/design reviews.
• Using an experimental mindset, you will proactively propose and provide solutions to quality problems.
• You will use change control processes to measure the impact of evolving quality strategies.
• You will research, analyze and compile data points spanning multiple sources into cohesive and consumable summaries that demonstrate impact to overall quality.
• You can take an overall strategy and propose tactical solutions to achieve that strategy.
• You are a mentor for peers, assisting with and growing their knowledge.
• You will always promote a ''Player First'' approach and be an advocate for the player in everything we do to help us achieve a high-quality experience for our players.

Requirements:
• 5+ years of applicable work experience.
• In-depth knowledge of software/game development, including both agile and waterfall methodologies.
• Work with medium-to-large-scale teams. Work with distributed peers.
• Experience with bug prevention and containment strategies.
• Defect and Task tracking tool experience (JIRA, DevTrack, TestRail, or Hansoft)
• Game engine experience a plus.
• Perforce or other collaboration tool experience a plus.
• Experience working within a continuous delivery or continuous deployment model.

Learn more about QD from some of our team members at Electronic Arts:
Ravi Minhas | Jessica Myk | Rob Weber | Barbara Homewood

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria)
• $73,200 - $101,700 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-rvb340-3-144-6-29-42 in your application.

Salary Details
Salary Range: $73,200 to $101,700 Per Year ($ USD)
Company Profile
Electronic Arts

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.