Director, Corporate Communications
Electronic Arts
Redwood City, CA
Growth Marketing is at the forefront of digital marketing. Through advanced solutions, transformative processes, and an audience-first approach, Growth Marketing focuses on data-driven decision-making, process simplification, and driving increased output, productivity, engagement, and revenue.
The Sims Mobile Performance Marketing Director will work closely with the Sims Franchise Senior Leadership team to create a marketing strategy that delivers on product goals and partner with channel experts to execute performance driven campaigns. This role sets the targets for performance, delivers strategic leadership for Franchise performance marketing efforts and influences a broader cross-functional team in a fast-paced, global organization.
This role requires unique leadership skills that combine deep mobile product marketing expertise with User Acquisition, Creative, Ad Media, ASO, and Performance Measurement knowledge. This role combines strategy and execution. You will need to have a track record of accomplishing strong performance marketing results for successful mobile games.
Responsibilities:
• Analyze market, competitor and audience analysis and strategy development to create practical marketing plans based on market demands
• Manage Sims Franchise strategy for mobile working closely with studio and Franchise Marketing
• Drive Go to Market strategy for all Sims products on Mobile platforms
• Partner with Analytics to take performance results and translate into actionable recommendations to optimize marketing strategies for business performance
• Guide marketing strategy into channel marketing efforts across Research, UA, ASO, Creative, Platform, etc.
• Set targets across full funnel from upper funnel advertising to user acquisition campaigns
• Manage the global marketing budget, ensuring efficient resource allocation and achievement of scalable product growth with full ROAS measurement in place
• Lead the cross-functional team (including User Acquisition, Creative, Platform, ASO and other channels) to drive product awareness and interest, acquisition of new users, and re-engagement of lapsed players, achieving the products' business targets.
• Embedded collaboration with product on roadmaps, testing/experimentation, while building the best-in-class practices across growth fields for The Sims Mobile and xplatform experiences.
Qualifications:
• Experience developing Go to Market (GTM) for a successful mobile game launch planning and execution for new mobile games
• 10+ years of experience as a leader in mobile performance marketing for successful mobile games
• Demonstrated success managing multi-million dollar, global top of funnel and performance marketing budgets with end to end funnel measurement
• Experience supporting development at all stages from new game concept to WWL and mature live services
• A track record of delivering consistent mobile campaign improvement for live mobile games with a global audience
• Experience in marketing mobile games to a diverse audience and audiences of various generations including Gen Alpha/Gen Z/Millennials
• Ability to analyze data, move fast, and experiment constantly to improve metrics
• Ability to collaborate with and influence others, often without direct authority while respectfully leading discussions in area of focus to drive business results
• Excellent verbal and written communication skills
• You enjoy working with diverse teams
• You have a passion for The Sims games
Ceci ne s'applique pas au Québec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $170,500 - $259,300 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $167,300 - $259,300 USD Annually
• Jersey City, NJ :
º $202,600 - $259,300 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $180,100 - $237,200 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $167,300 - $238,500 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $151,800 - $208,900 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-gkxynq-3-17-176-32-42 in your application.
Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.