Job Description
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on improved creation pipelines and runtime functionality, both users facing and internal, for all EA SPORTS titles.
The Online Software Engineer will help build networked gameplay experiences for EA SPORTS™. We are looking for engineers who enjoy prototyping and planning, adding amazing new features to an existing and beloved game, and improving existing code. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.
Your Responsibilities:
• Develop technical solutions for online game features.
• Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.
• Look for ways to increase team efficiency through tooling or workflow enhancements.
• Awareness of how technical implementation impacts our performance and memory budgets.
• Iterate and design improvements to live systems and workflows
• Work with 3rd party and internal software APIs.
Your Qualifications:
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
• Bachelor's degree in computer science or related field, or equivalent training and professional experience.
• 5+ years of experience in C++ software development.
• 5+ years of experience with Client/Server, Peer-to-Peer, and multithreaded architectures.
• 5+ years of experience with 3rd party APIs.
• 3+ years of experience working on Microsoft, and Sony game consoles.
• 3+ years of experience of real-time game networking.
• 3+ years of experience with Linux.
• 3+ years of experience with Visual Studio and knowledge of debugging tools.
• 3+ years of experience with source control systems will come in handy.
• 3+ years of experience with scripting languages (Python, Lua) and interpreted languages (C#).
• Knowledge of modern database technologies.
• Knowledge of networking protocols.
COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria)
• $115,100 - $161,200 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-dy63zp-18-118-255-51-42 in your application.