Job Description
Mocap Operator
Electronic Arts
Los Angeles
Mocap Operator
EA Create Capture is a highly engaged content creation team within EA Studios. Our content is generated through multiple services which encompass motion capture, performance capture, 3D head scanning and body scanning for videogame titles developed by Electronic Arts (EA). We are adventurous and creative. We are courageous and we take chances. We are excited by pioneers who cut new paths and take on challenges with determination. We are a diverse team, unified through collaboration, culture and craft. We look for the best in everyone.
The EA Create Capture team provides high-quality body and facial motion performance data for in-game, cinematic and narrative sequences.
Role overview:
Our Los Angeles-based Mocap Operator supports the mocap needs for all of EA's game development teams worldwide. Reporting to the Capture Studio Manager, the Mocap Operator is a member of the Acquisition team - the crew that prepares and executes mocap recording sessions.
You have experience and technical or practical skills within a live production environment. You will support the pipeline from pre-production to data delivery, ensuring success in the performance of your tasks and achieving project goals.
This is a 12-month contract, based on site at the Chatsworth studio.
You will:
• Participate in mocap recording sessions including daily production prep and capture system set-up, plus general stage and equipment maintenance.
• Learn and operate proprietary tools related to the acquisition systems.
• Learn proprietary art pipelines, new technology, and processes.
• Participate in construction and assembly of set pieces and props.
• Maintain and troubleshoot the studio audio and video systems.
• Participate in talent wardrobe fitting and motion capture marker application.
• Help document Acquisition workflows and pipelines.
• Contribute to project post-mortems and provide feedback to help improve mocap process and data output.
• Assist the scanning team with acquiring 3D character asset data during scanning sessions, including the camera equipment set-up, care and operation, when needed.
You have:
• Minimum 3 years of production experience in a related entertainment industry: Film, TV, Videogames, VFX.
• Comfortable with the pressures of being on-set and working in a live production environment.
You should also have experience in at least one of the following areas:
• Mocap systems and workflows
• Audio and video production.
• 3D animation software, such as Motion Builder.
• Kinesiology.
• Animation.
• Carpentry or set construction.
• Film/theater/concert stagecraft and rigging.
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $70,700 - $104,600 USD Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
Jobcode: Reference SBJ-d5vv03-13-58-162-85-42 in your application.