Job Description
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We're honored to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.
Responsibilities:
• The mission of the Procedural team is to develop state-of-the-art procedural technologies into Frostbite to help game teams around the world build bigger and richer games.
• As software engineer in the procedural team you will report to the Engineering Manager and will be called to work from low-level mesh processing and low-level content database code up to high-level World Editor UI and DCC workflows code.
• You will design, implement, test, maintain and debug high-quality code.
• You will work with game teams to help them improve existing and develop new technologies.
Required Qualifications:
• working towards a bachelors in Comp Sci, engineering degree
• 1+ years of software development experience (including academic or home projects).
• You are proficient in C++.
• You have experience on object-oriented design and implementation.
• You have experience working with IDEs and using Source/Version Control (Visual Studio, Perforce, Git).
• You can test and debug unfamiliar code.
• You will be remote-friendly.
Optional Qualifications:
• Understanding of multithreaded architectures and synchronisation principles.
• Understanding of memory management, multi-core use, profiling and optimisation.
• Experience designing maintainable and structured code that is well tested and documented.
• C# knowledge.
Jobcode: Reference SBJ-g4nv0q-18-119-133-138-42 in your application.