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Internship

Software Engineering Co-Op

Electronic Arts

Vancouver, BC 10-03-2024
 
  • Paid
  • Internship
  • Entry (0-2 years) Experience
Job Description
Intern Software Engineer, JavaScript - EAX

At our core, Electronic Arts is a game maker that connects hundreds of millions of players from around the globe to some of the world's greatest games. The EAX team is guiding the strategy and implementation of important initiatives for EA's players to connect them to one another and to the games they love to play. These initiatives include: the EA app, EA Play, our cross-platform subscription, EA's gaming service on PC; and a host of other consumer experiences and ecommerce solutions related to connecting players across platforms and within our games.

In your role as an Intern Software Engineer, you will work with a team to build and grow our player-facing experiences within the EA app. You will collaborate across departments (Design, Engineering, QA, Project Management) and other internal customers to align and implement. You will also learn to consume data to analyze the performance of our live service products, and collaborate with our senior engineers to identify opportunities to create richer player experiences. You will report to the Engineering Manager as a contributor to the EAX team based in EA Vancouver.

Responsibilities:
• Build testable modular components and features, and debug live issues.
• Collaborate with other developers to promote the culture of technical performance, maintainability, and quality.
• Collaborate across departments (Design, Engineering, QA, Project Management) and other internal customers to align and implement.
• Learn new technologies and apply new techniques to improve existing solutions.

Qualifications:
• Highly familiar with JavaScript, NodeJS, ReactJS, and Git.
• Strong knowledge testing and debugging JavaScript code.
• Strong understanding of frontend web technologies and patterns.
• Familiarity with backend web technologies.
• Familiarity with databases.
• Experience with GraphQL, NodeJS, and Kubernetes is a plus.

Nice to have:
• Familiarity with React, or other front end libraries such as Angular.
• Familiarity with TypeScript.
• Familiarity with frontend automation testing frameworks and tools.
• Familiarity with build and deploy pipelines and have experience troubleshooting build failures.
• Familiarity with using content management systems such as Contentful.
• Supported and developed for a live service product with a large number of active users.
• BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor's, Master's, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $31 - $34 CAN Hourly
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $31 - $34 CAN Hourly

The pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).

Jobcode: Reference SBJ-rj3382-3-143-23-167-42 in your application.

Salary Details
Salary Range: $31.00 to $34.00 Per Hour ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.