Job Description
Ubisoft Saguenay is a multidisciplinary team that has been shaping the video game industry since 2018. At the studio, you will discover an innovative, dynamic, and creatively rich world. A unique environment that offers constant career advancement, a welcoming learning environment, competitive compensation packages, and most importantly, equal opportunity. Joining Ubisoft Saguenay means playing a key role in the development of world-class games in collaboration with other Ubisoft studios. We are looking for passionate creators who want to create exceptional games and provide memorable experiences for our players.
Job Description
As a Technical Artist (Environment) you are responsible for many technical aspects related to the overall graphics of the environments (level art, modeling, textures, integration, etc.) In addition to in-depth artistic knowledge, he/she must also possess very strong technical skills.
Working in collaboration with other members of a multidisciplinary team, the technical environment artist is responsible for many of the complex technical aspects related to the graphic elements that make up the levels. Acting as a reference within his/her team, he/she helps, trains and advises peers, while developing production pipelines and best practices.
What you'll do
• Master the graphic aspects of the engine used to create levels, and become a reference in the field;
• Help and support the artistic and technical departments in their development choices, both in terms of quality and performance;
• Use and implement the best tools and work methods to improve productivity and respect for constraints;
• Provide training sessions so that all members of the graphics team are able to use production tools and methods properly;
• Develop, integrate, validate and optimize graphic data in the engine;
• Participate in reviews;
• Solve complex graphic problems according to their priority, and support other artists in finding solutions to their issues;
• Perform all other related tasks.
Qualifications
What you bring to the team
• Degree in game-oriented modeling or other equivalent training;
• Experience as a modeler, level artist, special effects artist, lighting artist or character modeler in video games;
• Excellent technical skills;
• Good organizational skills;
• Strong artistic sense and attention to detail;
• Creative and efficient;
• Team player;
• Autonomous and proactive.
What to send our way
• Your CV highlighting your education, experience, skills and, if applicable, your delivered games.
Jobcode: Reference SBJ-ro4j82-3-144-9-152-42 in your application.