
Full Time Job
Technical Artist
Ubisoft
- Paid
- Full Time
- Mid (2-5 years) Experience
Job Description
Ubisoft Düsseldorf is home to nearly 500 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies.Job Description
As our new Technical Artist (f/m/d) at Ubisoft Düsseldorf, you will play a key role in developing a future-proof pipeline - Ensuring the seamless integration of art assets into the game engine, connecting the visual component to feature functionality and maintaining optimal performance and visual fidelity. You will work closely with both the art and programming teams to address technical challenges, optimize workflows, and contribute to the creation of high-quality game content. Your responsibilities will also include improving pipeline processes, and providing technical solutions to maintain art quality throughout development.
What you will do:
• Provide daily support to the Art and Tech teams.
• Integrate and optimize art assets into the game engine while ensuring quality, performance standards, and budget constraints.
• Improve and streamline art production workflows and asset pipelines.
• Provide technical support and troubleshooting for complex art issues.
• Enable team members to complete tasks efficiently and consistently.
• Develop tools and scripts for Maya, MotionBuilder, 3ds Max, Photoshop, Substance Designer, and other 3D/2D software, as well as in-house tools.
• Create and maintain comprehensive documentation for technical art features and tools to support team-wide understanding and usage.
Qualifications
What you bring:
• 2-5 years of experience in a technical art role, with a proven track record in game development or related industries.
• Proficiency with 3D art tools such as 3ds Max or Maya.
• Experience with game engines like Unreal Engine
• Familiarity with parametric creation and maintenance of node-based graphs.
• Strong understanding of performance optimization techniques, asset management, and debugging in the context of art production and budget restrictions.
• Excellent analytical skills, with the ability to resolve complex technical challenges efficiently and effectively.
• Fluency in English, both written and verbal.
What to send our way:
• Your CV, highlighting your education, experience and skills.
• A cover letter including your earliest starting date, expected salary and why you would like to join us.
Portfolio:
It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.
The portfolio should contain the following:
• Scripts or application examples, code samples.
• Examples of rigs, visual effects, animation, procedural visualization.
Jobcode: Reference SBJ-pk8n69-18-222-24-23-42 in your application.
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Company Profile
Ubisoft
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams