Lead Technical Animator
Ubisoft
Düsseldorf, Deutschland
Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Düsseldorf is home to nearly 500 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies.
Job Description
As our new Technical Animator (f/m/d) at Ubisoft Düsseldorf, you will have the opportunity to craft stunning character and creature rigs while creating tools used by the art, technical art and animation teams.
What you will do:
• Develop and support character/creature motion and deformation systems.
• Deformation setup of character rigs and implementation into the game engine.
• Collaborate with modelers to create models which meets technical requirements.
• Collaborate with animators to design motion controls and tools.
• Develop tools & scripts to streamline the setup process.
• Daily support for Art and Tech teams.
• Cooperate with other Ubisoft teams all around the world on a daily basis.
Qualifications
What you bring:
• Experience working on shipped titles for consoles and/or PCs, as Technical Artist (Rigger) or Technical Animator.
• Good knowledge of Python; (C#, C++ a plus).
• Good knowledge of Maya, and/or MotionBuilder, 3ds Max.
• Advanced rigging and skinning knowledge and experience.
• Knowledge of tools used in the parametric creation of nodes.
• Extensive knowledge in animation systems and State-Machines.
• Good understanding of human, facial and animal anatomy.
• Solid understanding of art optimization techniques.
• Experience and understanding of art/animation pipelines for game engines.
• Ability to think creatively to overcome technical challenges.
• Good oral and written English.
What to send our way:
• Your CV, highlighting your education, experience and skills.
• A cover letter including your earliest starting date, expected salary and why you would like to join us.
Portfolio:
It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.
The portfolio should contain the following:
• Code/Scripts samples.
• Videos which show tool functions.
• Rig examples plus function.
Jobcode: Reference SBJ-g3enpx-18-217-122-161-42 in your application.
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams