Job Description
As a Senior VFX Artist in the Cinematics team, you will be responsible for creating and adapting high-quality visual effects that align with the artistic direction of the game. Whether it's the flicker of fire, the crash of an explosion, or the gentle fall of snow, your artistry will leave the audience wondering, ''How did you do that?''
A tech-savvy artist at heart, you seamlessly blend creativity with technology to craft real-time visual effects that feel dynamic and alive. You are adaptable, leveraging a variety of tools while staying true to your core artistic instincts to create and integrate high-impact effects.
What you'll do
• Design and produce high-quality effects (particles, fluids, rigid and soft body dynamics) at every stage of cinematic production, ensuring they meet both technical and artistic requirements.
• Leverage in-engine tools to maintain a consistently high-quality level while optimizing for technical performance.
• Act as a key resource for the team, sharing expertise on artistic and technical elements.
• Contribute to refining and implementing more effective ways of working to improve the team's productivity.
• Work closely with artists, technical artists, and developers to ensure seamless integration of effects.
• Estimate, prioritize, and track tasks to meet deadlines while balancing quality and performance.
• Align with key stakeholders to validate creative direction and maintain cohesion within the team.
• Strive for a balance between artistic quality and real-time performance constraints.
• Establish, document, and share best practices, pipelines, and workflows with the team.
• Assist FX TDs with any ad hoc tasks and responsibilities to drive innovation in the field.
Qualifications
What you bring to the team
• Experience working within AAA production environments and adapting to their unique challenges.
• Strong knowledge of real-time graphics engines and their constraints.
• Deep understanding of collision, particle, and fluid dynamics, along with the physics behind simulations.
• Proficiency in industry-standard software such as Houdini, Maya, 3ds Max, or Blender.
• Familiarity with Adobe Photoshop, After Effects, and workload management tools like Jira, ShotGrid, or Flow.
• Understanding of data management systems such as Perforce.
• Ability to take ownership of tasks and seek innovative solutions.
• Strong problem-solving skills to diagnose and resolve technical challenges effectively.
• Creativity and adaptability to develop new ideas while aligning with the project's artistic direction.
• Ability to maintain high-quality output even in fast-paced environments.
• Team-oriented mindset, working collaboratively to ensure artistic and technical alignment.
What to send our way
• Your CV highlighting your education, experience, skills, and games shipped
• Samples of your work or any supporting documentation you find relevant
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Jobcode: Reference SBJ-dyv9n0-3-146-105-93-42 in your application.